May 27, 2010
GLM is a C++ math library based on a subset of GLSL specifications and conventions which can be used with OpenGL to replace deprecated transformations or inside an OpenGL renderer but also various graphics context: raytracing, image processing, physics, etc. This new version adds features based on GLSL 4.00 specification: floating-point pack and unpack, integer functions and an extended common function set. The library has a simplify API, support Visual Studio from VC2005 and GCC from 3.4 including a support for Objective-C++.
Category: Developers •
Posted on 05/27 at 05:29 AM
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