Dec 14, 2010
Several new Windows OpenGL 3 tutorials are available online. The new tutorials cover the following topics: geometry instancing and uniform buffer objects, using a custom 3d model format, bounding sphere collision models, model part animation, texture effects, dynamically loading and unloading of textures and meshes, particle rendering and animation using geometry instancing and uniform buffer objects, and managed instancing.
Category: Developers •
Posted on 12/14 at 04:08 PM
Leave a comment
Next entry: Virtual Grand Prix 3 in true (stereo) 3D