Geodesic Computations on 3D Meshes using the OpenGL API
Jun 07, 2004
These real time Win32 OpenGL demos demonstrate front propagation on 3D
meshes and its application to 3D model remeshing.
Triangle meshes are the most common type of 3D surface but it is often necessary to improve the quality of a given 3D mesh (for example obtained from a 3D medical image or artist model)using a remeshing
algorithm. The geodesic remeshing methods are
both fast (thanks to the Fast Marching algorithm) and robust (using e.g.
higher order approximations) and handle large meshes with poor triangulation quality. This project is the product of academic research and provides open source code. A PDF reviews the steps.
Category: Developers •
Posted on 06/07 at 07:22 PM
Comments
Leave a comment
Next entry: OpenGL-based graphics/physics engine v0.2
Previous entry: Glest v0.7 OpenGL-based game adds 3D texture support
