gDEBugger V1.5 adds shaders source code viewer and supports multithreaded applications
Jun 24, 2005
gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new V1.5 adds a Shader Viewer that displays a list of shading programs and shaders existing in each render context, including each shader’s source code and parameters. It also supports multithreaded applications.
Category: Developers •
Posted on 06/24 at 06:56 AM
Comments
Leave a comment
Next entry: NVIDIA OpenGL 2.0 release notes available (pdf)
Previous entry: Alpha to coverage demo/test using GL_ARB_multisample OpenGL extension
