Part of the Khronos Group

gDEBugger OpenGL API debugger adds on the fly Shader linking and validation

Nov 30, 2005

gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation to find bugs and optimize application performance.  The new V2.2 introduces a Shaders “Edit and Continue” feature which allows you to Edit, Save and Compile Shaders source code, Link and Validate Programs “on the fly”. This feature saves developer time required for rebuilding and running again the developed application. This version also adds support for 8 additional OpenGL extensions.

Category: Developers

Posted on 11/30 at 09:37 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer