Mar 10, 2006
This day-long tutorial at GDC (March 20, 2006) provides an in-depth look at how the latest technologies in OpenGL apply to game graphics. Following brief reviews of the recent changes to OpenGL and selected new extensions, their use in game development will be demonstrated and discussed. This includes detailed presentations of advanced visual effects and techniques for general purpose computation using OpenGL (GPGPU) from ATI’s and NVIDIA’s demo and research teams, as well as top developers. This tutorial also covers topics that game developers need to consider while implementing their engines, including performance tips, tools for shader development, and tools for debugging.
Category: Developers •
Posted on 03/10 at 02:08 PM
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