Framebuffer Object (FBO) C++ class available with example application
Aug 22, 2005
This C++ class provides a minimal abstraction of the OpenGL framebuffer object (FBO) specification. FBOs enables flexible, efficient render-to-texture in OpenGL and obviates the use of pbuffers. The class provides both a gentle introduction to FBOs and a full-featured, lightweight wrapper around this recent OpenGL API feature. Included with the Sourceforge distribution is a tutorial example application that uses the FBO class.
Category: Developers •
Posted on 08/22 at 07:53 AM
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