Frame Buffer Object demo using the OpenGL Shading Language
Apr 14, 2005
Nvidia has posted their PDF slides from the I3D 2005. Topics include: Introduction to the Hardware Graphics Pipeline; Programming the GPU: High-Level Shading Languages; Per-Pixel Displacement Mapping with Distance Functions; and General-Purpose Computation Using Graphics Hardware.
Category: Developers •
Posted on 04/14 at 10:30 AM
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