Part of the Khronos Group

Four-part shadow tutorial using the OpenGL API and the OpenGL Shading Language

Dec 12, 2005

This set of 4 tutorials from take you from planar shadows to shadow mapping using fixed functionality, as well as shadow mapping and Percentage Closer Filtering (PCF) using the OpenGL Shading Language.

Category: Developers

Posted on 12/12 at 03:52 PM


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