Four-part shadow tutorial using the OpenGL API and the OpenGL Shading Language
Dec 12, 2005
This set of 4 tutorials from GameTutorials.com take you from planar shadows to shadow mapping using fixed functionality, as well as shadow mapping and Percentage Closer Filtering (PCF) using the OpenGL Shading Language.
Category: Developers •
Posted on 12/12 at 07:52 AM
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