Mar 20, 2009
AMD has released OpenGL tessellation example source code for the AMD_vertex_shader_tessellator extension as well as sample OpenGL source code that illustrates how to create and display 10-bit per component surfaces. This code is specifically intended for developers building products targeting professional users of FirePro workstation cards.
Category: Developers •
Posted on 03/20 at 04:01 PM
Leave a comment
Next entry: AntZero releases AtomicView, an OpenGL based DAM
Previous entry: gDEBugger for Apple’s Mac OS X will be launched at GDC 2009