Fathammer to integrate OpenGL ES into X-Forge mobile game development system using Hybrid’s OpenGL E
Jun 23, 2004
The X-Forge Game Development System for mobile gaming from Fathammer will incorporate OpenGL ES and M3G (JSR 184) using Hybrid’s OpenGL ES API Implementation Framework. OpenGL ES is based on strictly defined parts of the OpenGL standard and it enables the lightest possible interface between software and hardware based graphics acceleration.
Category: Developers •
Posted on 06/23 at 02:27 PM
Comments
Leave a comment
Next entry: OpenGL Shading Language updates
Previous entry: MegaCorps Online FPS Java and OpenGL API - based game with real-time shadows
