Fast correct soft shadows using OpenGL API with source
Sep 21, 2004
This classic shadow mapping approach to create correct soft shadows allows complex scenes to be shadowed realtime even on old hardware (83k triangles on GF4/4200 at 23fps). Includes source code. Implementation requires OpenGL 1.5 and nVidia GPU, GF3 or higher.
Category: Developers •
Posted on 09/21 at 08:17 AM
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