Faogen uses OpenGL API and OpenGL Shading Language to generate ambient occlusion on GPU
Jan 03, 2006
Faogen (Fast Ambient Occlusion Generator) uses your video card GPU to compute ambient occlusion faster than any CPU-based approach. It uses hardware shadow mapping, floating-point render targets and the OpenGL Shading Language to compute ambient occlusion data. Includes tutorial and trial demo.
Category: Applications •
Posted on 01/03 at 07:41 AM
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