Drome 3D engine supports OpenGL API shaders
Jun 24, 2004
Drome Engine is a 3D game engine written in C++ and using the OpenGL API. It currently supports dynamic lightmaps, stenciled shadow volumes, sky domes, shaders, particle effects, and TrueType fonts (using FreeType 2). The new v0.2.8. includes a a first-person perspective demo and 3 maps/levels.
Category: Developers •
Posted on 06/24 at 06:22 AM
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