Part of the Khronos Group

Deferred Shading using the OpenGL API

Sep 16, 2004

This demo uses GL_ATI_draw_buffers to render information about the scene to multiple floating-point buffers (actually a pbuffer with three aux buffers). Phong lighting is then performed as a postprocess using these buffers as input.

Category: Developers

Posted on 09/16 at 08:11 PM

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