Deferred Rendering in Leadwerks Engine (Links to PDF)
Jun 05, 2008
Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine. The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.
Category: Applications •
Posted on 06/05 at 05:45 AM
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