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Deferred Rendering in Leadwerks Engine (Links to PDF)

Jun 05, 2008

Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine.  The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.

Category: Applications

Posted on 06/05 at 12:45 PM

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