Crystal Space v1.0 OpenGL API-based 3D engine framework
After nearly 10 years of development Crystal Space v1.0 is released. Crystal Space is an Open Source and portable 3D engine framework that runs on GNU/Linux, Windows, and MacOS/X. It fully supports the OpenGL API including vertex and fragment shaders, along with CG shaders and much more.
Posted on 01/17 at 04:13 AM
Next entry: FOX (Free Objects for Crystallography) displays crystal structures using the OpenGL API
Previous entry: Piecewise Smooth Subdivision demo using the OpenGL API
This page has been viewed 843947 times •
