Crystal Space and Crystal Entity game layer v1.0RC1 with support for OpenGL API-based shaders
Crystal Space is a powerful Open Source and portable 3D engine which supports the OpenGL API for rendering. Crystal Entity Layer is an Open Source 3D game framework which sits on top of Crystal Space and adds the notion of ‘game entities’ or ‘game objects’. The first candidate release for Crystal Space and Crystal Entity Layer 1.0 (1.0rc1) is available. It support CG and ARB shaders (both fragment and vertex shaders), support for lightmaps or hardware based lighting and shadows, physics using ODE, 3D sound, skeletal animation, a terrain engine and more.
Posted on 11/29 at 09:39 AM
Next entry: Helian X3D browser for audio visualization using the OpenGL API
Previous entry: Unity v1.6 OpenGL API-based 3D game environment enhances integration with web browsers via DHTML
This page has been viewed 959102 times •
