Cg 1.5 public beta adds support for OpenGL Shading Language on Win, Mac OS, Linux & Solaris
Apr 05, 2006
The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 24 different OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning interactive effects into your 3D applications. The backwards compatible 1.5 Beta 1 release of Cg introduces support for the OpenGL Shading Language, COLLADA support, and native implemenations for Win32, Win64, Linux (32-bit and 64-bit), and MacOS 10.3 and 10.4, and Solaris.
Category: Developers •
Posted on 04/05 at 07:12 PM
Comments
Cryo, specifically which nvidia examples don’t work for you on OSX?
Posted by scott on 04/08 at 12:48 PM
The ones in /Developer/NVIDIA. This is with a sudo make on a Intel Mac. In XCode they only build with ZeroLink on but wont run. Set ZeroLink off and the errors are the same as in the sudo make case. The errors are all undefined symbols related to cgCreateContext and so on.
Posted by cryo on 04/09 at 02:11 AM

This would be really nice on OSX if you could actually use it. None of the nvidia examples link for example.
Posted by cryo on 04/07 at 11:33 PM