Part of the Khronos Group

Cg Toolkit 3.1 February 2012 Available

Feb 14, 2012

Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2012 release includes: Added Cg language support for uniform buffers Added OpenGL Unified Buffer Object (UBO) support for buffers Added OpenGL GLSL version 110 and 120 translation support New tessellation examples added New uniform buffer examples added VC10 projects added for examples Updated Cg 3.1 reference documentation is available for browsing.

Category: DevelopersApplications

Posted on 02/14 at 09:51 PM

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