Cg Toolkit 3.0 February 2011 Release Available
Feb 24, 2011
Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2011 release includes:
- Improved DX11 tessellation support
- Resolved an issue with nearly identical user defined types
- Resolved an issue with default values from unreferenced uniform parameters
- Support setting matrices beyond 96 float constants in the vp30 profile
- Application supplied compilation options now override those set by cgGLSetOptimalOptions
- Improved support for 'const' variables in the GLSL profiles
- Added sampler state documentation
Updated Cg 3.0 reference documentation is available for browsing.
Category: General • Developers •
Posted on 02/24 at 06:24 AM
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