Call for Authors: ShaderX6 by April 1, 2007
Mar 13, 2007
The ShaderX book series is looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the OpenGL API and/or DirectX run-time with any shader language and will include topics on: Geometry Manipulation; Rendering Techniques; Mobile Devices shader programming; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by April 1st, 2007.
Category: Developers •
Posted on 03/13 at 07:22 AM
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