BS Off-Screen Library uses the OpenGL API for massive real-time calculations in X3D visualization
The BS Off-Screen Library consists of a set of OpenGL classes in C++ source code that interface directly to GPU for computational intensive and costly calculations such as matching algorithms. The results of these computations can then be handed to the rendering pipeline of BS Contact VRML/X3D for visualization. This saves time during the rendering and display phase as many calculations can be done in parallel on the graphics cards GPU and on the CPU of the computer.
Posted on 06/26 at 04:42 AM
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