Part of the Khronos Group

Billboarding and the Geometry Shader tutorial released

Aug 01, 2011

This is the 27th installment in a series dedicated to promote OpenGL development on Linux with a focus on OpenGL 3.3 and beyond. The tutorial explains how to implement the billboarding technique and introduces the geometry shader.

Category: Developers

Posted on 08/01 at 01:52 PM

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