Article: Dynamic fur on pure GPU
Oct 21, 2010
New article about GPU-only dynamic fur modelling via particle systems and rendering using geometry shaders in OpenGL 3 context.
Category: Developers •
Posted on 10/21 at 05:24 AM
Comments
The technology was originally implemented in KRI engine (code.google.com/p/kri).
Posted by DmitryM on 10/21 at 06:01 PM
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The fur/particle technology described in the article is a part of KRI engine.
Posted by DmitryM on 10/21 at 06:10 AM