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Article: Dynamic fur on pure GPU

Oct 21, 2010

New article about GPU-only dynamic fur modelling via particle systems and rendering using geometry shaders in OpenGL 3 context.

Category: Developers

Posted on 10/21 at 05:24 AM

Comments

The fur/particle technology described in the article is a part of KRI engine.

Posted by DmitryM  on  10/21  at  06:10 AM

The technology was originally implemented in KRI engine (code.google.com/p/kri).

Posted by DmitryM  on  10/21  at  06:01 PM

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