Animadead V2.0 skeletal animation library offers OpenGL API example implementations
Feb 11, 2005
Animadead is a skeletal animation library that provides game developers with an easy to use interface for implementing skeletal animations in a game. Release 2.0 uses quaternions internally to store local transformations, skeletal hierarchies, can blend animations, and improve the export plugin for Maya. Animadead is written in C++ and has no dependencies. Example implementations are provided that use the OpenGL and SDL APIs.
Category: Applications •
Posted on 02/11 at 06:31 AM
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