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An introduction to OpenGL 4.1 by Daniel Rákos

Aug 25, 2010

Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.

Category: Developers

Posted on 08/25 at 11:13 AM


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