Part of the Khronos Group

Alpha texture blending using the OpenGL API

Mar 31, 2005

This sample demonstrates how to perform alpha blending using the alpha channel of a standard .tga texture. For proper alpha blending, the sample uses a cull-mode sorting trick to ensure the sides of the textured cube get rendered in back-to-front order.

Category: Developers

Posted on 03/31 at 04:15 PM


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