Part of the Khronos Group

3 sample chapters from GPU Gems 2

Feb 28, 2005

Three sample chapters (Per-Pixel Displacement with Distance Functions, Dynamic Ambient Occlusion and Indirect Lighting, and Streaming Architectures and Technology Trends) as well as other sample material have been posted on the NVIDIA developer web site for the upcoming GPU Gems 2 book. These samples will help how to make the most of GPUs with OpenGL, Cg, and the OpenGL Shading Language.  The book will be released at the upcoming Game Developers Conference (March 7 - 11, 2005).

Category: Developers

Posted on 02/28 at 05:25 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer