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- Mesa 3D 9.1 Released
- OpenGL Samples Pack 4.3.2.0 released
- NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley
- OGLplus 0.26.0 released
- Modern OpenGL tutorials
- Unigine Engine Now Complies With OpenGL 3.2 Core
- OpenGL status update for January 2013
- Nsight Visual Studio Edition 3.0 RC 1 with OpenGL Debugging Support Now Available for Download!
- Real-Time Procedural Planet Rendering
- New project called Tao Classic revives the abandoned Tao Framework with OpenGL 4.3 support
- OpenGL ES 3.0 examples available on nopper.tv
- GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released
- OGLplus 0.24.0 released
- KDAB OpenGL training for 2013
- OpenGL Space Combat And Strategy Game Programming
- OpenGL4Net: a simple .net wrapper for OpenGL 4.3
- 3D Impact Media will showcase real-time multiview conversion at CES 2013
- OpenGraph Library is released
- Nopper's OpenGL 4 Graphics Engine updated
- Shaderific 2.5 adds support for particle systems
- SIGGRAPH Asia OpenGL Presentations Available
- OpenGL at Qt Developer Days 2012
- Khronos Releases Significant OpenCL 1.2 Specification Update
- Better syntax highlighting for GLSL
- OpenGL Loader Generator 1.0 Release
- GLFW 2.7.7 released
- The SuperShaper is now OpenSource
- ogldev: modern OpenGL tutorials ported to Windows
- OGLplus 0.21.0 released
- OpenGL training at Qt Developer Days
- ogldev: ‘Stencil Shadow Volume' tutorial published
- DirectFB Demo running on R-CarH1 (via OpenGL)
- OpenGL Loader Generator
- OpenGL Example Collection
- GPU-accelerated Path Rendering SIGGRAPH Asia 2012 paper
- Libgls 1.0 released-a OpenGL stereoscopic rendering library
- Voreen Version 4.1 Released
- OpenGL ES 2.0 shader development on your iPad
- Open Source OpenGL 4 Graphics Engine available
- NVIDIA releases OpenGL 4.3 beta drivers
- The Future Of OpenGL On Linux Looks Better
- A New Linux OpenGL ABI Is Being Proposed
- Redsdk 3.1 crunches the Apple
- Remograph Releases Remo 3D v2.3
- ogldev: ‘Silhouette Detection' tutorial published
- Equalizer 1.4 released
- NVIDIA Quadro K5000 GPU comes to Mac Pro
- Bringing Regal OpenGL to Native Client
- Drishti-2.1.0 released
- OGLplus 0.19.0 released
- GLUS is now beta and documentation available
- Nopper.tv hosts now an OpenGL 4.3 example
- Cross-platform PixelLight 3D engine 1.0.0 released
- OpenGL 4 reference pages now online
- Talk with Demo of NVIDIA's OpenGL 4.3 Compute Shaders
- OpenGL SIGGRAPH slide presentations now online
- SilverLining 3D Cloud and Sky SDK Launches Android / OpenGL ES Support
- OpenGL Samples Pack 4.3.0.0 released
- Unofficial OpenGL SDK now supports GL 4.3
- Delphi / Pascal OpenGL Header 4.3 released
- LWJGL gets OpenGL 4.3 and OpenGL ES 3.0 support
- GL Extension Wrangler (GLEW) ready for OpenGL 4.3
- NVIDIA releases OpenGL 4.3 beta drivers
- Khronos Releases OpenGL 4.3 Specification with Major Enhancements
- NVIDIA talks OpenGL at SIGGRAPH 2012
- OpenGL renders Zombies faster than Direct3D
- Introducing Regal–a portable OpenGL layer–write once deploy everywhere
- OpenGL 3.3 Windows tutorials
- Sponsor the OpenGL 20th anniversary party, get great exposure, t-shirts, and share your story
- Mixing Graphics and Compute with Multiple GPUs
- OpenGL Insights website is online with some goodies
- Newest AntTweakBar release supports OpenGL 3.2 core profile
- MeVisLab 2.3 adds advanced rendering features based on GLSL
- Invitation to attend the OpenGL BOF at SIGGRAPH 2012
- Book: OpenGL Insights - pre order now available
- Optimized OpenGL Texture Transfers
- OGLplus 0.15.0 released
- Valve ports Left for Dead 2 to Ubuntu with OpenGL
- GLFW 2.7.6 released
- ogldev: 'Skeletal Animation With Assimp’ tutorial published
- Sponsor the OpenGL 20th anniversary party and get great exposure
- Voreen (Volume Rendering Engine) Version 4.0 Released
- ImgTec PowerVR G6230, G6430 extend IP family range-two and four cluster cores with OpenGL support
- Gizmo3D - New Terrain Rendering Features
- Sponsor the epic OpenGL 20th anniversary party!
- OpenGL article update on spieleprogrammierung.net
- Real-time Global Illumination with OpenGL 4.2
- Siggraph 2012 offering five OpenGL related courses
- Khronos Group announces 5 BOFs at Siggraph 2012 in Los Angeles
- Introduction to Modern OpenGL - SIGGRAPH 2012 course
- GTC Talks available, including NVIDIA OpenGL in 2012
- Planetary engine Proland released in Open Source
- Wine 1.5.4 adds OpenGL support to DIB engine
- Cafu 12.05 3D game and graphics engine with OpenGL rendering
- Slideshow to help bring developers up to speed with modern OpenGL
- Plumeria Smart Charts lets you create 3D applications in OpenGL
- Shikoba: OpenGL 3+ Font Library
- Cg Toolkit 3.1 now Available
- ogldev: ‘Deferred Shading - Part 3’ tutorial published
- NeoAxis Engine 1.2 Released
- Video: OpenGL-accelerated OIT and VBO in Creo Parametric 2.0
- OGLplus 0.14.0 released
- OpenGL forum upgrade April 25th at 4AM PST
- OpenGL Talks at 2012 GPU Technology Conference
- OpenGL 3D transparency rendering in PTC Creo Parametric 2.0 vs Pro/ENGINEER Wildfire 5
- Which versions of OpenGL are you programming with?
- Linderdaum Puzzle released with 3D flow UI
- 20 OpenGL 3 and 4 examples now available on nopper.tv
- New OpenGL/OpenCL Graphics And Physics Framework tutorial update
- ClanLib 2.3.6 library released - offers increased OpenGL stability
- OGLplus 0.12.0 released
- GLFW 2.7.4 released
- Eyescale releases OpenGL Equalizer 1.2
- OpenGL and OpenGL ES job rate continues to be higher than DirectX
- OpenGL ES 2 and EGL support on desktop
- OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
- Open Inventor 9 released
- Outerra tech demo renders real-sized planet Earth using OpenGL 3.3
- Khronos Announces COLLADA Community Initiative
- ogldev: 'Deferred Shading - Part 2' tutorial published
- Linderdaum Engine SDK 0.6.08 released
- OGLplus 0.11.0 released
- PixelLight engine 0.9.11 released
- ClanLib SDK 2.3.5 Release
- New OpenGL and OpenCL infrastructure in next version of Apple OS
- Khronos Group Announces the KITE Initiative to Connect Industry to Education
- Cg Toolkit 3.1 February 2012 Available
- Tell us your experience with OpenGL apps on FirePro GPUs for a chance to win a new FirePro V5900
- VMD (Visual Molecular Dynamics) Version 1.9.1 Released
- AMD FirePro V3900 offers OpenGL workstation performance, reliability at entry-level price
- Triton Ocean SDK 1.3 Improves Ship Wakes
- C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released
- Qt SDK 1.2 Released with threaded OpenGL
- Khronos Group launches 2012 Pan Pacific Tour
- BoneLab 2 uses multiple OpenGL Windows for visual Dissection
- Linderdaum Engine SDK 0.6.06 has been released
- ogldev: 'Deferred Shading - Part 1' tutorial published
- OpenGL 3.3 Tutorials
- Graphics And Physics Framework - Graphics And Physics Update
- OGLplus 0.9.0 released
- "The OpenGL 4.0 Shading Language Cookbook" available
- OpenGL 3.3 Tutorials For Windows
- ogldev: 'GLFX - An Effect Library for OpenGL' tutorial published
- Very Simple OpenGL Information Lib from Lighthouse3D
- Linderdaum Engine SDK 0.6.04 released
- PixelLight engine 0.9.10 released
- NeoAxis Game Engine 1.1 Released
- SGI OpenGL Programming course announced for 2012
- glloader 4.0.0 released, with Android support
- Qt 4.8.0 Released with Threaded OpenGL
- Render 3D models in Core OpenGL with Lighthouse VS*L
- OGLplus 0.7.0 released
- ogldev: Instanced Rendering tutorial published
- GPU Service Discovery Library released
- AMD Announces Fusion12 Developer Summit
- Lighthouse3D Shader Library is the latest addition to Very Simple * Libs
- ClanLib 2.3.4 Game SDK Release
- G-Truc OpenGL drivers status update
- WebGL playground
- Google's ANGLE now OpenGL ES 2.0 conformant, allowing OpenGL ES and WebGL to run on windows
- SilverLining 2.3 brings GPU ray-casted 3D clouds to OpenGL developers
- Doom 3 Engine Source Code Released
- DiSTI Unveils New GL Studio ES Package
- ogldev: Vertex Array Objects tutorial published
- Color-based per-pixel blending of detail textures with GLSL code
- Triton Ocean SDK 1.2 Adds Shoreline and Spray Effects using OpenCL and OpenGL
- Khronos Releases OpenCL 1.2 Specification
- Learning Modern 3D Graphics Programming v0.3.7 update
- Second Edition of OpenGL Shaders Book released
- Khronos to hold OpenCL BOF at SC11
- Khronos Group Technology on Tour 2011
- ogldev: PN Triangles Tessellation tutorial published
- Unofficial OpenGL SDK, 0.4 Alpha release
- GeeXLab 0.3.0 Released
- PixelLight 0.9.9-R1 released, introducing Android support
- jMonkeyEngine 3 SDK Beta released
- SCALE 10x Call For Papers Now Open
- Android 4 offers new OpenMAX AL API support for low-level streaming multimedia
- OGLplus 0.5.0 released
- Lightweight Java Game Library offers access to OpenGL and OpenCL
- Grome 3.1 Released
- Web Browser Inside OpenGL-powered NeoAxis Engine
- ogldev: Basic Tessellation Tutorial published
- Drishti - OpenGL based volume exploration and presentation tool updated
- GLIntercept 1.0 updated with OpenGL 4.2 function definitions
- ApiTrace 2.0
- Unofficial OpenGL SDK, 0.3 Alpha release
- Initial version of OGLplus C++ library released
- OpenGL based Gizmo3D 2.5 - New features
- OpenGL Extension Wrangler (GLEW) updated
- ogldev: 3D picking tutorial published
- Colorful Fluid Music rendered in Blender with OpenGL
- AMD FirePro SDI-Link / V7900 SDI Graphics Card offer OpenGL 4.2 support
- New OpenGL Graphics And Physics Framework tutorial update
- glxx: a new C++ extensions loading library with OpenGL 4.2 support
- Triton Ocean SDK 1.1 Released
- OpenGL Hardware capability database
- NV_path_rendering Demo Videos
- An introduction to OpenGL 4.2
- Particle System using Transform Feedback tutorial published
- Japanese Media interview with Khronos on OpenGL 4.2. Has DirectX 11 finally been surpassed?
- OpenCloth: A collection of source codes implementing cloth simulation algorithms in OpenGL
- Version 0.9.8 of the free open-source 3D engine PixelLight released
- OpenGL Man pages updated to OpenGL 4.2
- Efficient multi-fragment rendering using d-buffer - an OpenGL 4.2 use case
- OpenGL and OpenCL SIGGRAPH BOF presentation slides now online
- GLFW 2.7.2 released
- Starting a new series of tutorials about OpenGL Shaders
- AMD Releases Catalyst Beta Drivers for OpenGL 4.2
- Mesa 7.11 gets much closer to supporting OpenGL 3
- glloader 3.7.0 released, with the newest OpenGL 4.2 support
- OpenGL 4.2 review
- OpenGL Samples Pack 4.2.0.0 released
- flextGL extension loader updated for OpenGL 4.2
- Delphi/Pascal OpenGL Header for OpenGL 4.2 released
- NVIDIA releases OpenGL 4.2 drivers
- Khronos Enriches Cross-Platform 3D Graphics with release of OpenGL 4.2 Specification
- OurBricks COLLADA contest ending today!
- Khronos at SIGGRAPH - News, BOFs and lots of prizes this year
- Infinitely scalable Freetype text in OpenGL
- Sundog Releases the Triton Ocean SDK
- Billboarding and the Geometry Shader tutorial released
- NVIDIA GPU-Accelerated Path Rendering Demos and SDK
- ClanLib SDK 2.3.0 Released
- Khronos Group OpenGL BOF at SIGGRAPH to announce new tech
- OpenCL and OpenGL & DirectX Interoperability Tech Talk at SIGGRAPH 2011
- New OpenGL Graphics And Physics Framework tutorial update
- OpenGL Extensions Viewer updated to version 4.0 with OSX Lion support
- One month left to submit a proposal for OpenGL Insights
- Linderdaum Engine released version 0.6.00 with Android OS support
- OpenGL Samples Pack 4.1.7.1 released with Linux support
- AMD announces Radeon HD 6990M the fastest mobile GPU
- Learning Modern 3D Graphics Programming v0.3.5 update
- KlayGE 3.12.0 Released with Real-time Global Illumination
- AMD releases gDEBugger – an OpenCL and OpenGL debugger and memory analyzer
- OpenGLBook.com Chapter 4 Released - Entering the Third Dimension
- OpenGL Time Queries in VSPLversion 0.2.0
- NeoAxis Game Engine 1.0 is finally released!
- NinevehGL had been released, 3D engine for iOS
- OpenSceneGraph 2.8.5 Release
- AMD announces gDEBugger OpenCL and OpenGL debugger for CPUs and GPUs in heterogeneous platforms
- ClanLib SDK 2.2.9 Released
- OpenGL Timer Query Tutorial @ Lighthouse3d
- SGI OpenGL 3.0 Programming Course in December
- New OpenGL Graphics And Physics Framework Tutorial Update
- Call for Authors for upcoming OpenGL Insights book
- OpenGL powered SpaceChimp Engine enters alpha
- VSPL - Very Simple Profile Library
- New Visualization Library 2011.05 Delivers Extensive OpenGL 4 Support!
- OpenGL and GLSL blog in Turkish
- OpenGL Samples Pack 4.1.6.0 released
- VSFL – Very Simple Font Library
- RenderStream 21.6 Teraflop Servers and Workstations for OpenCL - OpenGL
- Third part of an in-depth tutorial to OpenGL
- Very Simple Matrix Library from Lighthouse3D
- Linderdaum Engine 0.5.99d released - FreeType support and internal web server
- OpenGL Graphics And Physics Framework released under LGPL Licence
- Learning Modern 3D Graphics Programming
- Bino 1.0 OpenGL-based video player for stereoscopic 3D video released
- OpenGLBook.com Chapter 3 released - Index Buffer Objects and Primitive Types
- New OpenGL tracer, analyzer and debugger
- Redsdk 2.4 increases its precision
- flextGL: Flexible OpenGL core profile and extension loading
- PixelLight 0.9.6-R1 released
- SGI updates their advanced OpenGL courses
- Pixel Noir demo showcases cinematic real-time graphical effects provided by our OpenGL render-engine
- OpenGLBook.com Chapter 2 Released
- TessMark 0.3.0 OpenGL 4 Tessellation Benchmark
- Drishti - OpenGL based volume exploration and presentation tool updated
- Linderdaum Engine 0.5.99c
- Online OpenGL Book up and running
- AntTweakBar 1.14 released
- Drop-in replacement noise() for GLSL
- ARAY augmented reality xray based on Opengl rendering
- GLK 0.3 released
- jMonkeyEngine3 SDK Alpha-4 released
- OpenCL Studio 1.0 has been released!
- GDC 2011 OpenGL slide presentations now online
- GLC_Lib 2.1.0 released--a graphic library class based on the OpenGL API
- Delphi/Pascal OpenGL Header 4.1 released
- CG_GL engine adds new features like portals, bokeh depth of field and particles
- The second part of in-depth OpenGL tutorial
- Khronos Group Releases Free COLLADA Conformance Test Suite
- Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins
- Visualization Library 2011.02.1133 Released!
- FurMark 1.9.0 Released
- PixelLight 0.9.5-R1 released
- Cg Toolkit 3.0 February 2011 Release Available
- Workstation hardware/software optimization panel discussion from Cadalyst
- Khronos Invitation to GDC 2011
- OpenGL4.0グラフィックシステム
- 2011 OpenGL Demo Challenge
- OpenGL Samples Pack and GLM now part of the OpenGL SDK
- GeeXLab 0.2.10 Released
- GLM 0.9.0.7 update released
- An in-depth introduction to OpenGL in three parts
- AMD brings OpenGL 4.1 support to Windows
- 3D Fluid Simulation with GLSL
- 3D Shape generator using OpenGL3 and OpenCL
- Drishti - OpenGL based volume exploration and presentation tool updated
- Mesa supports more OpenGL 3.0 extensions
- RTGU 3d technical demonstration released
- OpenAL Audio Framework released under LGPL together with OpenGL-based Demo Progams
- Crimild Engine 0.8 Documentation is online
- Getting Started with the OpenGL Shading Language
- Algoryx Simulation releases AGX Multiphysics based on OpenCL, OpenGL and COLLADA
- PixelLight 0.9.4-R1 and new videos released
- Complete guide to OpenSceneGraph--new book
- KlayGE 3.11.0 Released with OpenGL 4.1 support
- German Windows OpenGL 3 tutorial update
- AMD Fusion Developers Summit call for heterogeneous computing proposals
- Khronos Group prepares for SIGGRAPH ASIA 2010 DevU
- ShaderToyMark 0.2.0 available with better SLI and CrossFire support
- OpenCL on the CPU and why it can be useful
- VR Juggler version 3 released with OpenGL 3 support
- DMP announces two new OpenGL ES Programming Courses for January 2011
- Image Processing with OpenGL and Shaders
- jMonkeyEngine 3 SDK Alpha3 released - Terrain and Networking now in core
- OpenGL Samples Pack 4.1.3.3 released
- Simple Fluid Simulation
- Intel releases OpenCL SDK
- GLK OpenGL Tool-kit, version 0.2 released
- Suggestions for OpenGL 4.2 and beyond
- Leadwerks Offers Torque Developer Discount
- New GL3W release with support for dynamic linking
- ClanLib 2.2.5 Released
- Hardware Video Decode and OpenGL Video Texturing for Linux
- GPU Pro 3: Call for Authors
- G-Truc update on OpenGL 4.1 driver status
- OpenGL Programming Guide for Mac OS X
- Texture and buffer access performance with OpenGL
- New OpenGL 3.3 and 4.0 examples on the nopper.tv website available
- AMD and NVIDIA release OpenGL 4.1 drivers
- GPU based dynamic geometry LOD using OpenGL 4.0
- OpenGL SuperBible 5th edition book review
- PixelLight 0.9.3-R1 released
- Hierarchical-Z map based occlusion culling with OpenGL 4.0 reference implementation
- Article: Dynamic fur on pure GPU
- SilverLining 2.02 Upgrades GPU Ray-Casted 3D Stratocumulus Clouds
- OpenGL 4.0 – Mountains demo released by Daniel Rákos
- OpenGL Demo Challenge
- NeoAxis Game Engine 0.9 Released
- Introductory Tutorial on Modern OpenGL in french
- GLI 0.3.0.0 released with BC1-7 support
- GLSL Optimizer for mobile platforms
- GeeXLab 0.2.5 Demotool Adds fp64 Support in GLSL Shaders
- History of hardware tessellation by Daniel Rákos
- NVIDIA's OpenGL Functionality presentation from GTC
- Bullet 2.77 Physics SDK adds OpenCL cloth simulation
- Linderdaum Engine uses OpenGL 3.2 Core Profile
- OpenGL capabilities chart for OS X
- Stereoscopic OpenGL
- Audio, Physics, and Developer Tools for OpenGL based OpenSceneGraph
- Efficient Gaussian blur with linear sampling by Daniel Rákos
- Tessellation Shaders Tutorial
- Stereo OpenGL in C++
- GLFW 2.7 released
- jMonkeyEngine 3 releases SDK Alpha2
- Tutorial: Adventures in OpenCL Part 2: Particles with OpenGL
- An introduction to OpenGL 4.1 by Daniel Rákos
- Open-source 3D engine PixelLight released
- OpenGL Samples Pack updated for OpenGL 4.1
- TessMark OpenGL 4 Tessellation Benchmark
- German series of OpenGL 3 articles online
- glloader supports OpenGL 4.1 and new extensions
- OpenGL SupberBible 5th Edition, nothing but the Core
- ATI Stream v2.2 SDK brings full OpenCL 1.1 support using both CPU and GPU
- Esenthel Engine supports OpenGL on Mac
- Jon Peddie TechWatch reviews OpenGL 4.1
- Tech Soup announces open registration for its next OpenSceneGraph Course
- GPU Caps Viewer 1.9.0 With OpenGL 4 Tessellation
- SIGGRAPH WebGL BOF slides now available online
- NVIDIA OpenGL 4.0 presentation
- ClanLib toolkit upgrades OpenGL feature set
- KDE to Improve User Experience with OpenGL ES and OpenGL 3
- Accelarating OpenGL to catch up and pass DirectX 11?
- OpenGL 3.3 and 4.1 reference pages now online
- OpenCL BOF and OpenGL BOF presentation slides from SIGGRAPH available online
- NVIDIA OpenGL 4.x Talk at SIGGRAPH
- The Khronos Group has just one BOF today. The much anticipated OpenGL BOF at 5:15pm at the Wilshire
- NVIDIA releases OpenGL 4.1 drivers
- SIGGRAPH Day 1: COLLADA and OpenCL BOF today!
- Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification
- OpenGL BOF will now be held in the "Los Angeles" Room at the Wilshire Grand Hotel
- Come visit with the OpenGL ARB at the Siggraph BOF July 28th!
- GLEW 1.5.5 Fixes Bugs and Adds Support for New Extensions
- OpenGL Extensions Viewer now available for iPhone
- OpenGL community drink schedule at Siggraph 2010
- GLK OpenGL Tool-kit, version 0.1 released
- GLC_PLayer 2.2.0 (GPL OpenGL 3D Viewer of COLLADA, 3DXML, ..)
- GLC_Lib 2.0.0 released (Graphic library class on OpenGL API)
- gDEBugger V5.6 - Introducing iPhone and iPad on-device debugging and profiling
- Instance Cloud Reduction reloaded by Daniel Rákos
- German series of Windows OpenGL tutorials updated to version 3.3
- Seac02 Launch OpenGL Based Augmented Reality MS Powerpoint Plugin
- Upcoming OpenGL hands on tutorial São Paulo Brazil
- ATI releases Catalyst 10.6
- OpenGL Tutorial - realistic glass with the Cook-Torrance Model
- OpenGL Samples Pack updated with OpenGL 4.0 samples
- Khronos Drives Momentum of Parallel Computing Standard with Release of OpenCL 1.1 Specification
- Fast and Accurate Single-Pass A-Buffer using OpenGL 4.0+
- SilverLining Sky & Weather SDK Supports OpenGL API 3.2
- Visualization Library 2010.06.1000 Released Under The Simplified BSD License
- How to Know the Graphics Memory Size and Usage In OpenGL
- German series of Windows OpenGL 3 tutorials online
- GLM 0.9.0.0 released
- OpenGL Demo Challenge
- jMonkeyEngine makes first ALPHA release of v3.0 SDK
- OpenGL hands on tutorial São Paulo Brazil
- OpenCL - OpenGL Interop Tutorial
- GPU Pro 2: Last Call for Authors - advanced rendering techniques for OpenGL
- Tulip GPU Bezier/Spline/CatmullRom Curve
- ATI Stream v2.1 SDK brings OpenCL / OpenGL interoperability
- Low-power, ATI FirePro RG220 for OpenGL-accelerated cloud computing graphics
- GL3W: Simple OpenGL 3/4 core profile loading
- GLEW 1.5.4 Adds Support for OpenGL 3.3, 4.0 and New Extensions
- OpenGL Shader Wrangler
- AMD updates entire FirePro line to Evergreen GPUs - OpenGL 4, DX11, Eyefinity, OpenCL
- GLC_Lib 2.2 Beta 1 released supports COLLADA file format
- Lua as an Effect File Format for OpenGL
- NVIDIA GPU Technology Conference call for submissions now open
- Tutorials: An introduction to modern OpenGL
- NVIDIA releases OpenGL 4.0 drivers
- NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL
- Update of the OpenGL Samples Pack 3.3 available
- Skew Matrix releases OpenSceneGraph v2.8.3 - OpenGL-based scene graph SDK
- OpenCL Studio 1.0 beta released
- Call for Papers -- Game Engine Gems 2
- OpenGL Samples Pack 3.3.0.0 released
- AMD Releases OpenGL 4.0 Drivers
- The Open Toolkit library 1.0 rc1 released
- Indepth review of OpenGL 4.0
- AMD OpenCL Training Class & Lab May 4th -Sunnyvale, CA
- NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available
- NVIDIA announces Geforce and Quadro drivers supporting OpenGL 3.3
- GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL
- A brief preview of the new features introduced by OpenGL 3.3 and 4.0 - Daniel Rákos
- GLLoader supports OpenGL 3.3 and 4.0
- ATI FirePro driver v8.702 boosts CAD application performance up to 20%
- V3 has video interview with Khronos explaining OpenGL 4 at GDC
- AMD's Haemel summarizes what is new OpenGL 3.3 and 4.0
- Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0
- Graphic Remedy launches gDEBugger CL at GDC 2010
- The Open Toolkit library 1.0 beta-3 released
- Simtech releases OpenGL assisted SimMold 2010
- GizmoSDK 2.5 toolkit based on OpenGL, is released to the public community
- Unit testing OpenGL applications by Daniel Rákos
- GPU Pro 2: Call for Authors - advanced rendering techniques for OpenGL
- ATI Catalyst Driver 10.2 offers Better CrossFire and OpenGL Support
- OpenGL 3.2 examples for Linux released with source code
- Calling Open Source Graphics Fanatics to write for Packt
- AMD GPU Performance Counters Integration in gDEBugger v5.5
- gDEBugger for OpenCL - Beta Program
- star3map iPhone 3Gs OpenGL app is Open Source
- TNGViewer 1.2.0.495 extends Top Scenes features and preferences
- Hardware Tessellation on Radeon in OpenGL
- Instance culling using geometry shaders by Daniel Rákos
- Irrlicht Engine 1.7 using OpenGL has been released
- Tech Soup OpenGL 3 Training announced
- FurMark 1.8.0 OpenGL Stress Test Available
- Optimizing OpenGL on the iPhone
- GLUS for OpenGL 3.x and one more OpenGL 3.2 example program released
- Uniform Buffers VS Texture Buffers by Daniel Rákos
- ATI Stream OpenCL Technical Overview Video Series
- GLC_Lib 2.2 Alpha 2 out (Graphic library class on OpenGL API)
- SpiderGL: a Javascript 3D Graphics library on top of WebGL
- 8MonkeyLabs 'Darkest of Days' game for Windows runs on OpenGL
- Wolfire Games: Why you should use OpenGL and not DirectX
- Voreen 2.0 using OpenGL and GLSL for GPU-based rendering has been released
- OpenCSG 1.2.0 image-based CSG renderer with improved FBO support
- GLEW 1.5.2 Release Adds Support for OpenGL 3.2 and Many New Extensions
- ATI Stream SDK 2.0 with OpenCL CPU and GPU support final release
- OpenGL 3 Samples Pack updated
- AMD releases driver with OpenGL 3.2 support
- Code samples for OpenGL 3.2 and GLSL 1.5 released
- The Hacks of Life offer regularly updated OpenGL tips and tutorials
- Khronos Group WebGL WG releases draft specification of WebGL
- ARB Working Group approves updates to the OpenGL 3.2 and OpenGL Shading Language 1.50
- NeoAxis OpenGL accelerated Game Engine 0.83 released
- Ardor3D - a Java based OpenGL scenegraph engine - releases 0.6
- NVIDIA to release R195 driver with new extensions for OpenCL 1.0 toolkit
- The Open Toolkit 1.0 beta-1 released
- Full GTC OpenGL presentation available with audio
- The Open Toolkit 0.9.9-3 improves OpenGL 3.2 support
- All About Shadow Volumes presentation
- OpenGL Connected Component Labeling
- OpenGL 3 Samples Pack
- DMP announces a two day getting start GLSL Programming training course
- ATI Stream SDK v2 beta 4 offers OpenCL GPU and CPU support
- Night Vision Post Processing GLSL Shader
- Cg 2.2 October 2009 now available
- NVIDIA posts OpenGL 3.2 and More presentation
- SolidKit Library now supports development of OpenGL applications in .NET
- Stefan Gustavson presents an Improved distance transform method
- GeeXLab: Real Time 3D Programming with Python, Lua and GLSL
- Graphic Remedy releases gDEBugger 5.3 with OpenGL 3.1 support
- FurMark Benchmark results with ATI Radeon HD 5870 - OpenGL is a killer
- Bootstrap Studios Announces the OpenGL enabled Bootstrap Engine
- OpenGL 3.2 explicit_multisample demo
- GLM 0.8.4 released
- Irrlicht 1.5.1 offers support for Range Fog in OpenGL
- Hotchips 2009 Khronos slide presentations now online
- OpenTK 0.9.9-2 C# OpenGL bindings
- OpenCTM v0.7 compressed 3D mesh file format and SDK
- Visualization Library 2009.08 stable based on OpenGL released
- Tutorial on deforming 3D geometry using RBFs using OpenGL
- NVIDIA releases updated OpenGL 3.2 beta drivers
- OpenGL 3.2 steps up to the plate - summary of what is new & why it is relevant
- New libwm version released with support for OpenGL 3.0
- “Beyond Programmable Shading” SIGGRAPH 2009 course notes and slides
- Stereoscopic rendering - new python OpenGL example code
- OpenGL BOF presentation slides from Siggraph 2009 now available
- Eyescale announces Equalizer 0.9
- Khronos releases OpenGL 3.2 and GLSL 1.5 Quick Reference Cards -- available for download today
- OpenTK adds support for OpenGL 3.2
- Graphic Remedy Boosts iPhone Graphic Apps with gDEBugger iPhone
- OpenGL ARB invites you to learn more about OpenGL 3.2 at Siggraph
- NVIDIA releases OpenGL 3.2 beta drivers
- Khronos Group announces OpenGL 3.2
- Champion the 3D Web using COLLADA contest ends today
- Perspective Projection Matrix for OpenGL 3.1
- Mobile Orchard Workshops Offer Two Day iPhone OpenGL Programming Training Class
- Geforce 190.38 WHQL released with OpenGL 3.1 support
- ATI Catalyst 9.7 drivers released with new OpenGL extension support
- Clutter OpenGL based toolkit 1.0rc3 released
- Visualization Library OpenGL 2.1 based framework - beta released
- Mesa 7.5, open source OpenGL implementation, released
- Khronos updates OpenGL BOF information for Siggraph 2009
- OpenGL based BlitzMax Coder magazine released
- OpenGL Linderdaum Engine volume rendering demo released - library support AMD Radeon 3450 and higher
- FurMark 1.7.0 Available with GPU-Z Support
- gDEBugger V5.2 Introduces vertex batch statistics and primitive counters
- OpenGL LOVE Engine architecture explained
- The Open Toolkit 0.9.9 brings OpenCL to .Net
- OpenSceneGraph Professional Services releases OpenGL based OpenSceneGraph 2.8.1
- ALT Software to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690
- GPU Developers Summit—tutorials, presentations on OpenCL, OpenGL, C++ and more
- Use tessellation in OpenGL to render at 6-times the speed
- Lightsprint global illumination breaks 1000fps-100% speedup via OpenGL in Windows
- 3D Clouds & Sky SDK for OpenGL Adds Linux Support, 20% Speedup
- gDEBugger iPhone - Beta Program
- The Open Toolkit 0.9.8 released
- New version of Ca3D-Engine 3D OpenGL real-time graphics released
- Game Engine Gems Call for Papers
- NVIDIA to host the first GPU Technology Conference
- gDEBugger V5.1 Adds VBO data viewing - OpenGL debugger and profiler
- NeoAxis OpenGL accelerated Game Engine 0.81 released
- Tech Soup announces its first OpenGL 3 training course
- Call for Authors: ShaderX8
- Rendering in OpenGL faster with Bindless Graphics
- NVIDIA Releases OpenCL Driver To Developers
- AMD and SolidWorks launch “reset your preconceptions” program for FirePro OpenGL cards
- gDEBugger V5.0 Adds OpenGL 3.0 support
- NUI framework renders GUIs with OpenGL and GL ES on the iPhone, MacOSX, Win32 and Linux
- The Open Toolkit 0.9.7 released with OpenGL 3.1 support
- Mesa 7.4 OSS implementation of OpenGL released
- AMD shows OpenCL-based Havoc physics at GDC
- Ardor3D, a Java OpenGL 3D engine, releases version 0.4
- Khronos Releases Streamlined OpenGL 3.1 Specification
- Khronos announces highlights from the News Conference and Developers Sessions at GDC 2009
- FirePro OpenGL Developer Tools & SDK
- gDEBugger for Apple’s Mac OS X will be launched at GDC 2009
- Delphi OpenGL Community Wiki is celebrating its 1000th article
- OpenGL Bootcamp in Kloster Eberbach near Frankfurt, Germany
- How does an OpenGL specification get written and why use this process?
- Graphics Shaders: Theory and Practice - new book discussing GLSL shaders
- Open Toolkit 0.9.5 C# wrapper for OpenGL released
- Mazatech's AmanithVG reaches new milestone
- AMD releases GPU Association extension to bind an OpenGL render context to a specific GPU
- Redsdk 2.0 released with Redmaterials
- The Open Toolkit library 0.9.4 released
- Catalyst 9.2 supports three new OpenGL extensions
- Linderdaum Engine adds GPU accelerated direct volume rendering
- OpenGL 3 - what types of changes to expect from your favorite 3D applications
- OpenSceneGraph 2.8 with OpenGL draw instanced extension support
- gDEBugger V4.5 Adds the ability to view Texture Mipmap levels and Texture Arrays
- AMD GPU ShaderAnalyzer Adds Support for OpenGL 3.0 Shaders
- GLee 5.4 cross-platform extension loading library for OpenGL released
- AMD OpenCL parallel computing functionality demo from Siggraph Asia 2008
- FurMark 1.6.0 OpenGL benchmark now available
- Visualization Library Alpha 2 released - a middleware 2D/3D application based on OpenGL 2.1
- Ardor3D, a Java OpenGL 3D engine, goes public
- G3D Engine 7.01 Released
- How To Create an OpenGL 3.0 Context with ForceWare 181.00
- SensAble releases new OpenGL based OpenHaptics SDK
- Nvidia releases OpenGL 3.0 drivers
- Khronos Group posts presentations from Siggraph Asia online
- Catalyst 8.12: Four New OpenGL Extensions
- Khronos Group announces release of OpenCL 1.0 specification
- Attention OpenGL developers - start of the uDevGames 2008 Game Development Contest
- Haptics development now easier with H3DAPI version 2.0
- S3 Graphics releases full OpenGL® 3.0 API support for Chrome 500 Series GPUs with Beta Driver
- ALT Software announces integration of DO-178B OpenGL graphics libraries and safety-critical RTOS, Deos™
- OpenGL Tutorial website launches
- GLEW 1.5.1 adds support for OpenGL 3.0 and new extensions
- OpenCL on the Fast Track
- OpenGL Mathematics (GLM) 0.8.1 released
- Cg Toolkit 2.1 Released
- NVIDIA posts NVISION 2008 presentations on OpenGL, OpenGL 3.0, Cg, and CUDA
- OpenCL Technical briefing and Reception at SC08
- Ogre Technologies announces Glux - an OpenGL Utility & Auxiliary Library
- OpenGL 3.0 Linux beta drivers available
- Hybrid Rendering with CUDA and OpenGL
- Driving Ultra High Resolution Displays with OpenGL
- gDEBugger Tutorial is Now Available
- Catalyst 8.10: OpenGL Extensions and New Features
- Big Nerd Ranch announces iPhone Bootcamp with drawing in OpenGL
- Free Open Source iPhone & iPod Touch OpenGL ES 3D Engine
- GLee adds support for OpenGL 3.0
- SGI posts new advanced OpenGL course
- CUDA and OpenGL Interoperability
- OpenGL-based NVSG Update at NVISION 2008
- NVIDIA SDK 10.5 Updated
- 'Modern OpenGL: Its Design and Evolution' course at SIGGRAPH Asia 2008
- NVIDIA provides early OpenGL 3.0 driver now
- ATI Catalyst 8.7: OpenGL Extensions List
- NVIDIA updates GLExpert among other developer tools
- Faogen 2.0 preview version
- gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
- FurMark 1.4.0 - OpenGL Benchmark
- H3DAPI 2.0 Beta released at EuroHaptics 2008
- The Irrlicht Engine based on OpenGL released v1.4.1 with COLLADA improvements
- New next generation OpenGL engine website opens
- 23M/SIMTRAM OpenGL based Simulator ready for Beta Test
- SolidKit Library for Microsoft Windows using OpenGL released
- OpenSceneGraph announces back-to-back courses In June
- gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration
- AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon
- NVIDIA Updates OpenGL Spec Documentation
- Horde3D 1.0 Beta1 released
- Espresso3D utilizing OpenGL rendering Source Code Released under LGPL
- gDEBugger V4.0 Adds Linux Support and a Buffers Viewer
- Lightfeather 3D v 0.7.0 has been released - now supports GLSL and Cg shaders
- GLM 0.7.1 released - based on GLSL specification
- myOSX-less, Linux based OpenGL development system updated
- InstantReality Framework beta4 using OpenGL and X3D released
- OpenSceneGraph Training offered in Paris France by Skew-Matrix using OpenGL
- Fusion2X Alpha released
- C/C++ interpreter Ch and Embedded Ch v6.0 released
- Horde3D v0.14 released
- New Effects Framework for Java Powered by OpenGL
- MysticGD Releases EMotion FX v3.6, Enabling More Detailed In-game Characters then ever before
- NVSG 4.0 Extends COLLADA Support
- NVSG SDK 4.0 Final Released
- OpenTK 0.9.0 improves on the OpenGL bindings, introduces OpenAL support.
- Light Indexed Deferred Rendering OpenGL demo
- SGI OpenGL Programming Class
- BuGLe OpenGL debugger opens plugin API for developers
- GLSL Fog Tutorial
- Cg 2.0 Released by NVIDIA
- Linderdaum Engine adds a volume rendering demo and a 0.5.84 patch
- Apricot team has been chosen
- Java 3D tutorial using OpenGL
- Muller at FOSSCamp brings Bling to GTK with OpenGL
- l'Institut Desgraff de Sherbrooke recently opened its doors offering OpenGL courses
- JadeWare announces Simple Shader FX 1.0
- Irrlicht 1.4 has been released with many major new features
- Project Apricot - power of the open tools and standards
- Digital Media Professionals have announced new courses covering OpenGL ES and OpenGL SL in 2008
- Canvas 3D: GL power, web-style in Firefox 3.0
- Hyperion Demo-System 1.16.0
- Inv3rsion Announces Conjurer Immersive VRML Viewer
- ActiveSolid Standard 2.5.6 freeware released
- Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0
- Luuk van Venrooij announces the Genesis Device Engine
- Mercury Computer Systems and NVIDIA provide Data Computation on the Fly with Open Inventor(TM) and OpenGL shaders
- OpenTK 0.3.13 brings Fonts and a Math toolkit
- Official Horde3D Scene Editor released
- Horde3D 0.13 released
- A new version Geist3D has been released!
- Cg 2.0 Beta Released
- Lightsmark, OpenGL 2.0 benchmark released
- Marching Cubes on OpenGL 2.0 hardware
- Equalizergraphics.com releases Equalizer 0.4 with support for scalable volume rendering
- OpenGL ARB announces an update on OpenGL 3.0
- Making Linux application user interfaces richer with OpenGL
- glslDevil 1.1 Released (Windows/Linux)
- NVIDIA launches Developer Survey 2007
- OpenSceneGraph courses by the OSG Community - US and Italy
- AMD will license unique 2D and 3D graphics technology to Freescale Semiconductor
- 360-Degree Holographic Display employs OpenGL
- Running 3D OpenGL Classics on XCode
- ActiveSolid 2.5.5 an OpenGL based ActiveX control released
- Sun announces OpenGL API for the Solaris Operating System
- OpensceneGraph-2.2 released
- Linderdaum Engine 0.5.80 SDK released
- New Horde3D v0.12 brings cross-platform compatibility
- The Khronos Group announces OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications
- BlendInspect - OpenGL blendmode visualization
- OpenGL based Eye-Sys v1.0 Beta 3 seeks Beta testers
- Mingle - Minimalist OpenGL Environment v0.12 released
- AntTweakBar 1.1 Released
- Drishti volume exploration and presentation tool v0.1.8 released
- OpenGL Mathematics (GLM) mathematics library for 3D applications 0.6 released
- Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform
- SGI OpenGL Programming Class
- gDEBugger LINUX - Public Beta Available!
- OpenTK 0.3.11 released - looking for OpenGL tutorials
- DMP, Digital Media Professional announces new seminar room and new OpenGL ES courses
- AMD GPU ShaderAnalyzer adds support for OpenGL
- Fur Rendering Benchmark - OpenGL Graphics Utility
- NVIDIA Scene Graph Software Development Kit v4.0 beta is released
- Khronos Group helping SPECviewperf 10 to come for Linux, Mac OS X
- OpenTK v0.3.9 released
- OpenGL vs. DirectX on createdigitalmotion
- rgl: R and OpenGL
- Graphic Remedy launches gDEBugger LINUX - SIGGRAPH 2007
- AMD Releases OpenGL ES 2.0 Developer Tools
- Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
- OpenGL GLSL Debugger for Linux released
- Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices
- NVIDIA(R) FX Composer to help developers create games in less time
- POGL 0.56 Abstracts ARB, Cg and GLSL
- Lightlab is a program for experimenting with the OpenGL lighting model
- AllegroGL 0.4.2 released today
- Announcing: The Mac OS X Resolution Independence Utilities Project
- Use Pygame GUIs with OpenGL displays
- ActiveSolid 2.5.2 freeware released with online demo
- Drishti v0.1.7 released
- OpenSceneGraph Training at Terrain Summit 07
- Devshed - Game Programming with SDL: Getting Started with OpenGL
- Full OpenGL 3D Acceleration for Xen/Vmware/Kvm
- POGL and ImageMagick Collaboration
- Horde3D v0.11 released
- Korean ETRI to join Futuremark Handheld BDP and license 3DMarkMobile ES 2.0
- Mazatech announces AmanithVG a commercial implementation of OpenVG
- Reachin Technologies has released HaptX
- Mesa 7.0 with OpenGL 2.1 support released
- OpensceneGraph-2.0 released
- Tutorial from dmedia: Text Rendering with OpenGL
- Big Nerd Ranch Europe announced the first offering of Rocco Bowling's five-day OpenGL Bootcamp
- Plunger version 0.1.0 just released offers COLLADA support
- Ron Avitzur talks about his adventures in Optimization: OpenGL
- Ambrose3D is a simple but useful 3D engine based on OpenGL and SDL
- ALT Software and aicas Partner to Extend JamaicaVM with OpenGL Display Capabilities
- OpenSceneGraph Reference Manual v1.2 is now available
- Elements Interactive B.V. announces mobile game engine EDGELIB SDK version 3.10
- Trolltech Qt 4.3 released
- OpenGL updated in Apple's latest OS X
- Vatan Engine SDK
- John Carmack of Id Software opts for OpenGL over DirectX
- Sample code for using OpenGL with Python
- PyOpenGL uses ctypes for a 145% performance improvement
- SPEC Releases SPECviewperf 10
- gDEBugger V3.1 Adds Support for Windows Vista™
- OpenGL Performance: Perl vs Python, POGL vs SDL
- Unigine v0.4 demo with dual render: OpenGL/Direct3D
- NASA Ames Research Center releases early access version of World Wind Java
- XSL transformation to convert a COLLADA file to a BVH (Biovision Hierarchy) file
- GLFW 2.6 beta 1 released
- DMP announces Advanced OpenGL ES Programming Training in Tokyo
- Equalizer v0.3 scalable OpenGL API rendering framework now supports Windows XP
- Drishti v0.1.6 released
- Pixelbox Academy announces 'Graphics Programming with OpenGL ES' today
- GPU Caps Viewer v1.1.0 - OpenGL Graphics Utility
- CPAN OpenGL - First Update in 5 Years
- OpenGL API-based jMonkeyEngine 0.11 Released
- Croquet SDK v1.0 OpenGL API-based open source 3D collaborative visualization system
- NVIDIA G80: article on the new functionalities in the OpenGL API programming framework
- BuGLe open-source OpenGL debugger adds support for several G80 extensions
- Benchmarking OpenGL Frambuffer Objects (FBO) and Vertex/Fragment Program extensions across platforms and Perl vs C
- OGRE v1.4.0 speed dynamic VBOs and adds advanced lighting and shadowing techniques
- AGE UI Editor v0.0.1 alpha OpenGL API-based user interface editor for AGE3D Engine
- Qt 4.3 beta signficantly enhances speed and quality of Qt OpenGL engine
- myOS miniature OpenGL development system enables OpenGL API coding on a stripped down Linux without X
- Free Particle System API v 2.20 for OpenGL API-based applications introduces PDUnion domain
- BZFlag OpenGL API-based 3D tank battle game accepted into Google Summer of Code
- Updated Perl OpenGL Binding v0.55 adds support for 52 extensions including shaders, FBO, and textures
- Implementation of shadow volume algorithm for real-time subdivision surfaces using the OpenGL Shading Lanugage
- VMGL enables hardware acceleration for OpenGL 1.5-based apps running in a Virtual Machine
- NVIDIA GDC 2007 presentations available for download
- QuesoGLC OpenGL Character Renderer v0.6 enhances subpixel precision and adds support for pixel buffer objects
- AmanithVG v1.0 vector graphics library uses OpenGL 2.0 for hardware-accelerated vector graphics
- Call for Authors: ShaderX6 by April 1, 2007
- ZGameEditor v1.0 for developing small and efficient OpenGL API-based games and applications
- Linderdaum Engine OpenGL 2.1based engine enhances rendering, adds keyframe animation
- NVIDIA OpenGL SDK 10 Released
- Nehe OpenGL tutorials in Chinese
- Lightsprint Vision demo for real-time global illumination using OpenGL 2.0
- Content pipeline technology with automatic OpenGL Shading Language shader creation
- Horde3D 0.9 OpenGL 2.0-based graphics engine adds advanced animation system
- CUDA OpenGL Tutorials
- Minimal OpenGL Utility Library
- Ubuntu 6.10 with XGL and Kiba-Dock for OpenGL API-accelerated Linux interfaces
- OpenGL SDK now online
- Java 2D taking advantage of OpenGL API shaders
- XSystem Engine open source game engine uses OpenGL 2.0 for rendering and effects
- GPU Caps Viewer v1.0.0 OpenGL API graphics utility
- How to create a bloom effect using OpenGL 2.0
- osgHaptics v.03 adds support for multiple haptic devices into OpenGL API-based OpenSceneGraph
- EYESHOT .Net OpenGL component
- Spin3D uses OpenGL API-accelerate Java3D to visualize high dimensional data
- Lightweight Java Game Library (LWJGL) v1.0 supports OpenGL 2.1 and latest extensions
- Silverlining 3D Clouds and Sky SDK v1.086 for the OpenGL API enhances performance
- Metisse OpenGL API-based window system designed for creating new types of desktop environments
- GPU raycasting tutorial using the OpenGL API
- GLCaml Objective Caml interface to OpenGL API
- GLEX OpenGL API extension specification parser
- Soft shadows dynamic branching benchmark v1.5.4 using OpenGL 2.0
- Crystal Space v1.0 OpenGL API-based 3D engine framework
- Piecewise Smooth Subdivision demo using the OpenGL API
- GRIFINOR 3D virtual globe in Java using the OpenGL API for rendering
- Horde3D v0.8 OpenGL 2.0-based crowd rendering engine ehances shadowing
- GLM mathematics library v0.5 updates core features to match OpenGL Shading Language 1.2
- Tutorial on implementing Marching Cubes algorithm using OpenGL API Geometry Shaders extension
- Coverage Sampling Anti-Aliasing (CSAA) using NVIDIA's GL_NV_framebuffer_multisample_coverage extention
- Equalizer v0.2 parallel OpenGL API rendering framework adds support for scalable rendering
- WinBasicGL v1.0 BASIC language with support for 100+ OpenGL API calls
- Linderdaum Engine SDK v0.5.70 adds new advanced OpenGL API functionality
- BuGLe OpenGL API debugger adds range remapping and better ATI support
- Theater Booth Session at GDC March 7, 2007: What's New with OpenGL?
- Experimental Robotics Framework OpenGL API-based graphical component system
- QuesoGLC OpenGL Character Renderer v0.5 enhances rendering speed
- OpenGL Vertex Buffer Objects tutorial
- OpenGL Frame Buffer Object 201 - texture cycling and multiple texture renders
- G3DRuby v0.1 provides access to advanced OpenGL API features in Ruby
- OpenCSG v1.1.0 image-based CSG renderer adds support for FBO
- Particle System API version 2.10 for OpenGL API-based applications enhance performance
- Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux
- Crystal Space and Crystal Entity game layer v1.0RC1 with support for OpenGL API-based shaders
- Unity v1.6 OpenGL API-based 3D game environment enhances integration with web browsers via DHTML
- OpenGL FrameBuffer Object 101
- OpenSG v1.8 adds Support for geometry shaders extensions to the OpenGL Shading Language
- OpenGL API-based Luxina game engine v0.95 enhances normal mapping and support Cg 1.5
- iDevGames Launches 3DU: 3D Game Development Contest for Mac OS X and OpenGL API
- GLEW v1.3.5 adds support for OpenGL 2.1 and NVIDIA G80 OpenGL extensions
- Call for Authors for advanced OpenGL and OpenGL ES rendering techniques for ShaderX6
- Red engine real-time ray-tracer using the OpenGL API in a scalable GPU based 3D engine
- GLee OpenGL Extension library adds support for OpenGL 2.1 and GeForce 8 OpenGL extensions
- Tutorial on using NVIDIA geometry shaders with the OpenGL Shading Language
- Framebuffer Object class v1.5 supports attaching mulitple tetures with a single entry point
- Google Video presentation and text script from the Blender Conference 06: OpenGL Performance Programming
- NVIDIA GeForce 8 Series OpenGL extensions
- GPU computing with NVIDIA CUDA for data-intensive processing that inter-operates with the OpenGL API
- HLSL2GLSL v0.9 DirectX 9 HLSL to OpenGL Shading Language translator
- gDEBugger V3.0 supports OpenGL 2.1 and adds ATI Hardware Performance Counters
- uBrowser OpenGL API-based 3D web browser adds support for multiple simultaneous windows
- 'Performance Evaluation of GPUs' using the OpenGL API-based RapidMind Development Platform
- Cg Toolkit 1.5 adds OpenGL Shading Language profiles
- Equalizer v0.1 framework for scalable multipipe OpenGL API-based applications
- Horde3D SDK v0.60 adds softened shadows to OpenGL 2.0-based engine for rendering animated crowds
- OpenVRML v0.16.1 cross-platform VRML and X3D browser, OpenGL API -based renderer and C++ runtime library enhance Mozilla plugin
- BuGLe OpenGL API debugger adds support for NVPerfSDK under Linux
- New book teaches Real-Time Volume Graphics using the OpenGL API
- NVPerfKit v2.1 debugging and profiling for OpenGL API applications adds Linux support
- libMILO library for loading images as OpenGL textures
- SDL.NET v5 .NET bindings to SDL and OpenGL API-based 3D acceleration adds support for .NET 2.0
- OpenGL API-based shader tutorial to simulate LED displays
- OpenSG scenegraph v1.8 with support for the OpenGL Shading Language adds ShadowMap-based shadowing algorithms
- Embedded Ch 5.5 adds new OpenGL API-based plotting capabilities
- NVIDIA GPU Gems 3 Call for Participation from OpenGL API developers
- BazAR uses OpenGL Shading Language to render 3D objects on a real surface in a video stream
- Unity 1.5.1 OpenGL API-based 3D game environment adds support for old hardware and drivers
- Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity
- Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters
- JSR 231: Java Binding to the OpenGL API reaches 1.0.0 release
- AntTweakBar library add GUI controls so user can tweak parameters of OpenGL API-based programs
- OpenGL API-based OpenSceneGraph v1.2 adds support of Win64 and AIX support, COLLADA, processor affinity and texture atlas
- GLPro.org add development guides for intermediate OpenGL API coding
- SilverLining class library for real-time 3D cloud and sky simulation using the OpenGL API
- GameProgrammer.org adds beginner level OpenGL API tutorials
- Windows Vista RC1 NVIDIA drivers include OpenGL ICD
- Linderdaum Engine 3D OpenGL 2.0-based gaming engine tutorials
- QuesoGLC OpenGL Character Renderer implementation v0.4 adds support for Win32
- New OpenGL API tutorials on transformations, rendering text, and GLUT
- AmanithVG Tech Preview 2 OpenGL API-accelerated OpenVG implementation
- Ivf++ v1.0.0 OpenGL API-based scene graph library adds FTGL and FreeType font rendering
- APOCALYX v 0.8.9 lua-scriptable OpenGL API-based 3D engine enhances support for the OpenGL Shading Language
- BuGLe OpenGL API debugger adds framebuffer viewer
- Luxinia v 0.94 lua-scriptable OpenGL API-based 3D game engine enhances shader support
- BuGLE debugger adds initial support for OpenGL 2.1 and enhances texture viewer
- OpenVRML v0.16.0 browser plug-in with OpenGL API-based renderer adds extensivle I/O subsystem
- OpenGL Profiler for Mac OS X
- Intel release open source OpenGL API-based 3D graphics drivers for Linux on 965 Express chipset
- Low-level interface for GPGPU applications on ATI GPUs (pdf)
- GL2PS OpenGL to PostScript printing library adds full support for SVG
- Iupiter v0.41 enhances support for OpenGL Shading Language and two sided stencil shadows
- OpenGL BOF presentations from SIGGRAPH 2006 are available for download
- Cider Windows games translator for Mac OS X maps Direct3D to OpenGL API calls
- OpenGL 2.1 specification increases power and flexibility of OpenGL’s programmable graphics pipeline;
- NVIDIA Scene Graph Software Development Kit v3.2 adds volume rendering
- 3D GIS Source Code solution now available for games and VR
- OpenGL book in Portuguese
- gDEBugger v2.5 adds beta OpenGL ES version and new step commands so you can watch the scene as it is rendered
- OpenGL gDEBugger license free for academic users
- OpenSceneGraph v1.1 adds peformance improvements, full OpenGL Shading Language support and new format loaders
- Shattered v0.3.3 3D game library built in Ruby on top of OpenGL API-accelerated Ogre 3D engine
- OpenGL and related technologies at SIGGRAPH 2006
- Wine v0.9.17 Windows compatibililty layer enhances shader support via the OpenGL Shading Language
- GLUI v2.35 GLUT-based C++ user interface library adds optimizations and visual enhancements
- Geist3D OpenGL 2.0-based graphics engine released as source code
- AmanithVG technology preview #1 uses OpenGL hardware for accelerated OpenVG 2D graphcs
- OpenGL Extension Registry now on OpenGL.org
- Linderdaum Engine v0.5.68 uses OpenGL 2.0 and OpenGL Shading Language
- Quetoo v0.4.0 speedy OpenGL API-based Quake2 engine best suited for deathmatch play.
- BS Off-Screen Library uses the OpenGL API for massive real-time calculations in X3D visualization
- GLOBE_3D real-time 3D engine written in Ada using the OpenGL API for rendering
- Torque Game Builder OpenGL API-accelerated 2D engine
- GLOD: Geometric Level of Detail for OpenGL
- Eurographics 2006 Graphics meets Games Competition deadline extended
- Raster Alchemy for generation and manipulation of height fields with a 2D OpenGL API-based display
- MSc Virtual Reality and Games Technology program at U of Salford covers 3D, OpenGL and VR
- OpenGL Shader Designer source code released
- Processing (beta) open source programming language for images, animation & sound using OpenGL
- Stunt Playground OpenGL-API accelerated 3D stunt driving game source code
- 3rd-party OpenGL API-based game engines for Mac OS X
- GLC_lib v0.9.6 C++ class library for quick creation of OpenGL applications based on QT4
- Mesh Deformers using the OpenGL Shading Language
- G3D open source 3D engine v6.09 supports OpenGL Shading Language texture dimensions
- GLee v5.2 OpenGL API extension loading library adds support for Mac OS X
- SDL.NET v4.0.4 .Net binding to SDL library adds 2D drawing to OpenGL windows
- SDL v1.2.10 OpenGL API and video support and performance
- dimension3 open source game development application with support for the OpenGL Shading Language
- Nokia SDK plugin enables emulation & debugging of OpenGL ES 1.1 compliant Symbian C++ apps
- OpenSceneGraph Haptics Library adds haptic rendering to the OpenGL API-based OpenSceneGraph
- Jake2 Java port of the Quake2 game engine using OpenGL Java bindings
- CG_GL OpenGL API-based engine adds depth of field and motion blur with full source
- OpenGL developers - tell NVIDIA how they can improve their OpenGL tools
- Variance shadow maps paper and demo for real-time shadowing using the OpenGL API and the FBO
- NVIDIA OpenGL API-related tutorial slides from GDC 20064
- Gelato 2.0 OpenGL API-based renderer now available free for NVIDIA GPUs
- Gnome Chemistry Utils Gtk widgets and C++ classes for chemistry including OpenGL API-based 3D viewer
- Luxinia v 0.92 lua-scriptable OpenGL API-based 3D game engine supports render-to-texture
- OpenGL API-based Croquet 3D collaborative visualization system SDK 1.0 Beta
- Xith3D scenegraph-based 3D programming API v.0.7 supports OpenGL Java JSR-231 bindings
- Proposed final draft of JSR 231 Java Bindings for OpenGL
- Flexion OpenGL 2.0 API-based 3D graphics engine demo of omnidirectional variance shadow mapping
- Panda3D v1.2.0 free 3D OpenGL API-based engine adds support for multiple render targets
- iVisualize 1.0 lets you create custom OpenGL API-based FX for use in iTunes
- OGRE 1.2.0 RC2 enhances OpenGL API support, adds new features
- The art of texturing Using the OpenGL Shading Language
- Pointcloud OpenGL API-accelerated visualizer released under GPL
- OpenGL Redbook samples ported to Java using JOGL
- Examples of ARGB-GLX-visuals under Linux
- The Deimos Project v 0.8.1 Beta OpenGL API /Java-based 3D space combat game
- Cg 1.5 public beta adds support for OpenGL Shading Language on Win, Mac OS, Linux & Solaris
- ARB seeks feedback on new synchronization extension
- ATI OpenGL API-related tutorial slides from GDC 20064
- Spherical Harmonics Generator using an OpenGL API-based interface
- Geist3D (beta) real-time graphics engine & IDE with support for OpenGL 2.0
- H3D Haptic API v1.4 adds OpenGL Elevation Grid GLUTWindow nodes; improves X3D compliance
- Factor dynamic programming language with OpenGL API bindings
- Intel game demo creation content - first prizes of $30,000
- STDK multimedia/games software v1.0.2 uses OpenGL API on Win & MacOS X and OpenGL ES on mobile
- Vertex displacement mapping using the OpenGL Shading Language
- OpenGL experts invited to contribute to the OpenGL Technical wiki
- Sylphis3D OpenGL API-based engine new licensing option
- OpenGL Distilled book by the author of the OpenGL Technical FAQ
- ActiveSolid v1.6.2 OpenGL API-based embedded solid modeler adds precise hidden line removal mode
- Three pass cartoon rendering using the OpenGL Shading Language
- Normal maps compression tutorial using the OpenGL Shading Language
- View frustum culling tutorial , part II- The radar approach
- Crystal Space OpenGL API-based 3D engine framework Conference July 15-16, 2006
- Full Day Tutorial at GDC: Advanced Visual Effects with OpenGL
- Realtime Radiosity Viewer shows radiosity and soft shadows using OpenGL 2.0 and OpenGL Shading Langu
- OpenGL Shading Language book website updated for 2nd edition
- "Graphics Meets Games" competition for OpenGL 2.0 -based games
- BuGLe OpenGL API debugger integrates gl2ps to provide vector graphic capture of unmodified applicati
- Getting Started with OpenGL GLUT tutorial using Windows and Pelles C
- Phong lighting model using the OpenGL Shading Language
- Vector texture maps using the OpenGL Shading Language: article, demo & source
- GL2PS OpenGL to PostScript printing library adds initial support for SVG
- PixelBox Academy online course on using COLLADA with the OpenGL API
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- OpenGL API beginner tutorials
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- 25 OpenGL ES tutorials now support GLUT | ES
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- 12 OpenGL API tutorials from Concordia University
- ShaderGen v3.0 duplicates and extends OpenGL API fixed function behavior using OpenGL Shading Langua
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- Tao v1.2.0 game library OpenGL API bindings add support for all current OpenGL extensions
- Toon shading, vertex and per pixel lighting tutorials using the OpenGL Shading Language
- Nvidia adds OpenGL ES accelerated Java API to mobile phone GPUs
- Agar 1.0 portable and window system independent graphics toolkit for SDL and the OpenGL API
- Amygdala spiking neural network library uses OpenGL API for visualization
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- Java Bindings for OpenGL API (JSR-231) in Early Draft Review
- Original Mac Games Cup Contest for OpenGL API developers
- VirtualGL v1.0 allows Unix/Linux OpenGL API applications to be displayed to thin clients
- OGLFT v0.9 interface library between the OpenGL API and FreeType 2
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- gluX v1.7 OpenGL extension loader add support for latest extensions
- ATI Radeon SDK October 2005
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- Austin Game Conference Oct 26 features free OpenGL ES developer sessions
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- G3D library v6.07 adds support for FBO and mulitple OpenGL contexts
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- Volume Haptics Toolkit v1.0 uses OpenGL API for graphic and haptic visualization of volumetric data
- C/C++ interpreter Ch and Embedded Ch v5.1 with support for the OpenGL API adds thread handling
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- GLSL compiler front-end and GLSL validation tool updates with source
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- Amanith v0.1.1 vector graphics frameworks adds 64-bit support and new OpenGL API animation example
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- ATI 3D Developer Days Oct 19-20 in San Francisco
- Firefox 1.5 (alpha 2) canvas element for programmable graphics could support OpenGL API-based 3D c
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- Video tutorials in Spanish for programming the OpenGL API with MFC/Win32
- gDEBugger V2.0 adds performance views to make it easy to pinpoint OpenGL API graphic pipeline perfor
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- Real time fluid solver viewer using EXT_framebuffer_object extension
- veLib library V1.2 for distributed realtime virtual reality (VR) simulations adds OpenGL Shading Lan
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- The state of Linux graphics
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- BEK ENGINE v1.01 OpenGL API-based 3D game engine with support for dynamic cubemapping and per-pixel
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- Cairo v1.0 2D graphics library with support for OpenGL API acceleration
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- NVPerfKit 1.0 RC1 gives access to low-level performance counters in OpenGL applications
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- OpenGL game development Wiki
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- Visor SDK visibility culling tool using an OpenGL API-based GUI
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- Iupiter v0.4 Java-based 3D engine enhances support for OpenGL Shading Language
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- 3DBuzz offers OpenGL API training video CDs
- MNCadBuilder CAD application development framework using the OpenGL API adds .NET support
- Delphi OpenGL Header adds support for .Net 1.1
- Sh GPU metaprogramming language v0.7.8 with support for the OpenGL Shading Language adds flexible GP
- High dynamic range rendering demo using OpenGL EXT_framebuffer_object extension
- Beyond Virtual uses OpenGL API-based to offer real-time WYSIWYG, fully cross-platform game developme
- Gled v1.2.5 development framework for distributed computing 3D visualization enhances OpenGL API-bas
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- New Book: Computer Graphics using OpenGL and Maya
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- GLUT 3.7b binaries for Solaris SPARC and X86 (32 and 64 bit)
- SGI offers to show you how your OpenGL API-based graphics application code can scale under Linux for
- Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support
- EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture
- AgentFX Java/OpenGL API-based 3D engine ragdoll physics demos
- OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language
- G3D Engine v6.06 adds support for OpenGL Shading Language on ATI boards
- Irrlicht OpenGL API-accelerated 3D game engines adds Collada mesh format import
- QSlim uses the OpenGL API for interactive polygon simplification
- OpenGL Shading Language seminar from GameInstitute
- ActiveSolid v1.5.1 OpenGL API-based 3D ActiveX control adds object visibility controls
- Per pixel subsurface scattering of light using the OpenGL API
- DevLib C++ multimedia framework adds support for Mac OS X and adds support for OpenGL substractive b
- Power Game Factory for Mac OS X uses the OpenGL API to develop side scrolling action games without a
- H3D X3D haptic API V1.1 adds support for OpenGL API-based 3D textures and shaders
- C4 OpenGL API-based engine with full scene dynamic lighting & shadows
- Free Pascal v2.0 with OpenGL API bindings supports Linux, BSD, MacOS X and Win32
- GLM mathematics library using the OpenGL Shading Language adds extensions, colors and matrix suppor
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- AgentFX Java/OpenGL API based scene graph How-To articles
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- Sh V0.7.6 high-level GPU metaprogramming language adds opengl:state metatag
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- OpenGL Coding Challenge deadline extended to Feb 28, 2005
- Nvidia to present full-day tutorial at GDC 2005: Next-Generation Rendering with OpenGL
- ZP+: correct Z-pass stencil shadows using the OpenGL Shading Language
- Per-Pixel Displacement Mapping with Distance Functions - sample chapter from GPU Gems 2
- GLSL Tutorial adds more shader examples
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- GLee 4.0 extension loading library support OpenGL 2.0
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- GLEW 1.3.1 adds support for EXT_framebuffer_object
- GLUT | ES - The OpenGL ES Utility Toolkit
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- gDEBugger v1.2 OpenGL API debugger adds textures support
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- Implementing Ray Tracing on a GPU using the OpenGL Shading Language
- Nvidia SDK 8.5 includes many code samples, fx and libraries
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- OpenGL API code samples from screen initialization to vertex & fragment shaders
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- Advanced Graphics Programming Using OpenGL
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- GLEW extension loading library V1.3.0 adds core OpenGL 2.0 support
- Omega Core 3D real time game engine moves to OpenGL 2.0
- Four portable OpenGL demos illustrating the use of alpha-blending
- Simple Pythonic Rendering Engine (SPyRE) v0.6 using OpenGL API
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- GLEWpy v0.4 Python wrappings of the OpenGL Extension Wrangler
- ShaderX4 book seeks authors to write chapters on using the OpenGL Shading Language
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- OpenVG 1.0 draft specification available for public review: 2D vector graphics rendering API uses s
- FLTK v1.1.6 GUI toolkit with GLUT emulation adds bug fixes
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- NVIDIA OpenGL API Developer Tools Survey
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- Nvidia GPU Jackpot 2004 presentations
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- Ten OpenGL Shading Language tutorials
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- OpenGL Shading Language Master Class - Nov 09, 2004, Oregon
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- ACM/SIGGRAPH-TOKYO 33rd Seminar "At the Forefront of OpenGL technology"
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- Nvidia GPU Jackpot October 21-22 for developers
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- APOCALYX OpenGL API-based 3D engine source code
- OpenGL ES 2.0 Survey Question on how to maintain compatibility
- Deferred Shading using the OpenGL API
- Nividia OpenGL API and graphics presentations from several conferences
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- Shader Designer V1.5.6 adds enhanced mesh editing
- Realistic natural effect rendering of water using the OpenGL API and Cg
- German language OpenGL API Wiki
- Psychedelic OpenGL API demo with source
- Introducción a OpenGL - OpenGL API tutorials in Spanish
- Tutorial on writing a game 3D engine using the OpenGL API
- jME v0.7 Java scene graph API adds OpenGL API pixel shader support
- Nvidia Scene Graph SDK beta operates on top of OpenGL API
- Nvidia Cg 1.3 beta 2 supports OpenGL fixed-function state vectors from within ARB_vertex_program and
- OpenGL ES 1.1 Coding Challenge - call for participation from OpenGL API developers
- An introduction to BREW and OpenGL ES
- RenderMonkey v1.5 shader editor adds support for the OpenGL Shading Language
- Tutorial on rendering particles using the GL_ARB_point_parameters and GL_ARB_point_sprite extensions
- JAD OpenGL API-based game provides sample code
- Terrain GeoMorphing demo using OpenGL 1.5 vertex shaders
- OpenGL Shading Language Seminar at Siggraph - Aug 12
- Open Inventor v5.0 supports OpenGL Shading Language
- OpenSceneGraph V0.9.7 adds support for large scale geospatial paged terrian databases
- Optimizations for OpenGL API-based stencil shadows and lighting
- UberFlow GPU-based particle engine using OpenGL memory objects
- Fast and reliable collision culling using GPUs and OpenGL occlusion query
- DevMaster game and graphics OpenGL API engine database
- OpenGL API Shader Designer V1.5.5 enhances perlin noise generator plugin
- Unity game engine for Mac OS X supports scriptable OpenGL API shaders
- OpenWorlds OpenGL API-based 3D simulation engine for sale
- Nvidia SDK 8.0
- OpenGL Volumizer 2.7 adds support for Windows
- gDEBugger for analyzing and optimizing performance of OpenGL API-based applications
- GETIC 3D scene and model editor using the OpenGL API
- OpenFX V1.1 rendering, design and animation suite adds OpenGL API-based stereography support
- Stratagus open-source RTS engine project adds initial OpenGL API support
- Free GLSurveyer offers run-time instrumentation of OpenGL API-based applications
- 3D Touch Developer Challenge to bring the dimension of touch to OpenGL API applications
- OpenML digital content creation and playback environment whitepaper
- AgentFX 2 Platform beta 1 - Java and OpenGL API - based 3D engine
- Xj3D Toolkit vM9 adds native OpenGL API renderer that is twice as fast as the Java3D version
- OpenGL SuperBible 3rd Edition
- Jahshaka V1.9a8 OpenGL/OpenML API-based editing and effects software adds GPU support
- Nvidia's "6800 Leagues Under the Sea" developer presentations
- GLIntercept v0.3 OpenGL API function logger supports OpenGL Shading Language
- An overview of bump mapping techniques using the OpenGL API
- Free download of texture mapping chapter from The OpenGL Programming Guide 4th Edition
- Crystal Space: 0.98r002 enhances speed and support for OpenGL Shaders
- Tutorial - Cg Pixel Shaders in OpenGL
- Java3D source code released along with OpenGL API examples
- Apple announces "Core Image" for programmable OpenGL API GPUs
- DevLib V1.4 OpenGL API-based multimedia library adds support for fog, stencil buffer, lighting and
- Drome 3D engine supports OpenGL API shaders
- Shader Triathlon - Summer 2004 programming competition: call for OGLSL entries
- OpenGL Shading Language updates
- Fathammer to integrate OpenGL ES into X-Forge mobile game development system using Hybrid's OpenGL E
- EMotion FX v2.1 OpenGL-accelerated character system adds character factory
- Jun for Java class libraries using OpenGL API improves list handling
- Pre-compiled GLUT 3.7 DLL for Itanium2 for Windows 2003
- Reflection/refraction demo using the OpenGL API
- Trial version of OpenGL API-based Aurora 3D Developer's Toolkit
- Ada95 NeHe OpenGL base code port
- Extglgen library lets you load and initialize all OpenGL extensions
- Aviatrix3D toolkit Beta 2 - retained-mode Java scene graph API on top of Java OpenGL-bindings
- OpenGL Shader Designer v1.5 adds new IDE
- OpenGL Shader Designer adds procedural 3D texture generator
- OpenGL-based graphics/physics engine v0.2
- Geodesic Computations on 3D Meshes using the OpenGL API
- OpenGL ARB March '04 meeting notes review proposed OpenGL 2.0 feature set for release at SIGGRAPH 20
- JDK 1.5-beta2 includes OpenGL-accelerated Java 2D Pipeline on Linux, Solaris and Win32
- Gameversity offers a free seminar on OpenGL Shading Language programming - June 2, 2004
- .NET OpenGL API-based 3D Space Invaders game
- "Programmable Hardware Shading in Applications" paper from LightWork Design
- Vincent open source project for implementation of OpenGL ES API
- GPUMesh offers cross-platform OpenGL mesh management for GPUs
- Gizmo3D scene graph V1.2 adds suppport for OpenGL Shading Language
- OpenGL 3D visualization with Lua script
- breve v1.9 OpenGL-based behavior simulation environment enhances rendering
- SGL 3D Scene Graph Library V 0.7.0 adds OpenGL Shading Language support
- SuperSpriteSurface v1.0 2D OpenGL-Accelerated Game Engine for REALbasic
- VRizer Linux library to create stereoscopic output for any OpenGL-based game or software
- Real-time atmospheric scattering using the OpenGL API
- Crystal Space is looking for engine/OpenGL programmers to work on their new Shader-savvy renderer
- Sylphis 3D game engines adds support for OpenGL 1.5
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