OpenGL Headline News
Khronos Group Announces the KITE Initiative to Connect Industry to Education
Category: Developers •
The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES. The KITE web-site is now available for educators and students to enroll and share courseware.
VR Bathroom Design Software joins VR Kitchen
Category: Applications • Comments Permalink
May 18, 2012
Following the successful launch of VR Kitchen (News Feb 07), VR Bathroom is now available. Professional bathroom designers can use the OpenGL capabilities of their PC to show customers a high quality walk-through presentation of their new bathroom. VR Bathroom Pro employs a simple drag and drop interface for adding items from an extensive library of bathroom products.
Planetary engine Proland released in Open Source
Category: Developers • Comments Permalink
May 18, 2012
INRIA is pleased to announce that Proland has been released as Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled Windows demo.
Wine 1.5.4 adds OpenGL support to DIB engine
Category: Developers • Applications • Comments Permalink
May 16, 2012
The Wine project development team has announced the arrival of version 1.5.4 of its Windows API implementation. Wine 1.5.4 adds a new resampler for Microsoft’s DirectSound software component and introduces support for OpenGL in the DIB (Device Independent Bitmaps) engine, part of the display subsystem.
Cafu 12.05 3D game and graphics engine with OpenGL rendering
Category: Developers • Applications • Comments Permalink
May 11, 2012
Cafu 12.05 is now available for download. Cafu is an open-source 3D game and graphics engine with OpenGL rendering. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new Cafu Model Editor and many structural enhancements for game developers. The highlight of the release is the new Cafu Model Editor and the new models program code. The Model Editor answers the question: “How do I get my models into Cafu?” It can import many file formats and provides a graphical user interface for making Cafu-specific settings and adjustments to the imported model. The related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot more.

