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OpenGL Headline News

Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0

Category: Developers • (2) Comments

The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware. The latest specifications can be downloaded today in OpenGL Registry. An official feedback forum is online at the OpenGL Forums.

V3 has video interview with Khronos explaining OpenGL 4 at GDC

Category: GeneralDevelopersComments

Mar 12, 2010

V3.co.uk interview Neil Trevett from the Khronos Group at GDC 2010. Neil explains what OpenGL 4 is all about, how it relates to the developers, users and graphics companies, where OpenGL has been and where it is going. This is an excellent way to spend five minutes to see what all the excitement is about. Watch the video now, or read more about it on the V3 website.

Major Update for the NeoAxis OpenGL accelerated Game Engine (0.84)

Category: Comments

Mar 12, 2010

Today the NeoAxis Group released a major update for their NeoAxis Game Engine. The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games. The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced. The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine.

OpenGL-based ThreeDify Designer 3.1 and ThreeDify Office Designer 3.1 released

Category: ApplicationsComments

Mar 12, 2010

ThreeDify Inc. is pleased to announce general availability of OpenGL-based ThreeDify Designer 3.1 and ThreeDify Office Designer 3.1. ThreeDify Designer 3.1 adds several enhancements plus misc. bug fixes. The notable additions include indoor view mode, enhanced texture imports, support for import and export of a dozen more image formats, as well as object normal flipping and object copy tools. ThreeDify Office Designer is also updated to support ThreeDify Designer 3.1. Both new versions are available for download from our download page.

AMD’s Haemel summarizes what is new OpenGL 3.3 and 4.0

Category: GeneralDevelopersComments

Mar 11, 2010

AMD’s Nick Haemel blogs about some of the more significant features and benefits in OpenGL 3.3 and 4.0. The simultaneous release breathes new life into existing hardware while also paving the way for next generation GPUs.

Graphic Remedy launches gDEBugger CL at GDC 2010

Category: DevelopersComments

Mar 10, 2010

Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL’s and OpenCL’s debugging and profiling data.

The Open Toolkit library 1.0 beta-3 released

Category: DevelopersComments

Mar 09, 2010

The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL¸ OpenAL and OpenCL. This release improves stability under multi-threading scenarios, introduces a new multithreading sample, improves inline (intellisense) and hardcopy (PDF) documentation and fixes a large number of secondary issues. The Open Toolkit can be used on Windows, Linux, Mac OS X, Solaris and *BSD and is especially suitable to rapid development of games, GUIs, virtual reality and scientific visualizations.

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