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gDEBugger for Apple Mac OS X - Beta Program

Jan 08, 2009

Graphic Remedy is proud to announce the upcoming release of gDEBugger for Mac OS X. This new product brings all of gDEBugger’s Debugging and Profiling abilities to the Mac OpenGL developer’s world. Using gDEBugger Mac will help OS X OpenGL developers optimize their application performance - find graphic pipeline bottlenecks, improve application graphic memory consumption, locate and remove redundant OpenGL calls and graphic memory leaks, and much more. To join the Beta Program, see screenshots and get more details, please visit us. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Linux and Mac OS X operating systems

Category: GeneralApplicationsComments Permalink

FurMark 1.6.0 OpenGL benchmark now available

Jan 07, 2009

FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. New in this version: A monitoring graph for GPU temperature is now available in Stability Test mode, the use of an OpenGL 3.0 rendering context and a post-Processing Pass. Interestingly enough there is a disclaimer suggesting people should not use FurMark for fear of safety of their hardware. Check it out.

Category: GeneralDevelopersApplicationsComments Permalink

Visualization Library Alpha 2 released - a middleware 2D/3D application based on OpenGL 2.1

Jan 06, 2009

Michele Bosi is pleased to announce the availability of Visualization Library Alpha 2. Visualization Library is an open source C++ middleware for 2D and 3D graphics applications based on OpenGL 2.1, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems. This new release brings support to the latest OpenGL 2.1/3.0 extensions including geometry shaders, integer textures and multi-instancing, plus much more.

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Ardor3D, a Java OpenGL 3D engine, goes public

Jan 05, 2009

The first public release of Ardor3D is now out. Ardor3D is a clean slate rewrite of the popular jMonkeyEngine, with the goal of making a more professional engine with a truer open source community. Check it out today at Ardor3d.com

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Rivatuner 2.22 Released - driver level OpenGL system tuning

Jan 05, 2009

Rivatuner has been updated to version 2.22. This release includes a number of new features to keep you busy. GeForce 9x00 / GTX 200 series support has been added as well as ForceWare GeForce drivers up-to 181.xx and AMD ATI Catalyst 8.12 support. RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and real-time hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner’s feature set absolutely unmatched.

Category: GeneralProcessorsComments Permalink

G3D Engine 7.01 Released

Jan 05, 2009

G3D is a 3D graphics engine that wraps OpenGL in a GPU and OS independent C++ layer to provide portable high performance and ease of use. Version 7.01. You can download it for Windows, Linux, FreeBSD, and OS X from http://g3d-cpp.sf.net. Major highlights of this release include:

  • Video input and output—direct to OpenGL textures
  • Extended developer tools and GUI
  • Parallax bump mapping for SuperShader using pixel shaders
  • Minor feature extensions and documentation on all classes

Category: DevelopersComments Permalink

PDFCube 0.0.3 improves its rendering routines based on OpenGL

Dec 23, 2008

PDFCube improved it’s rendering effectiveness in the 0.0.3 release using multitexturing and call lists. PDFCube is an OpenGL and Open Source application to smoothly view PDF documents with an added spinning cube trasition effect.

Category: ApplicationsComments Permalink

NeoAxis OpenGL accelerated Game Engine 0.59 released

Dec 23, 2008

The new version of NeoAxis engine is out. NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. Actually NeoAxis is a game engine: a set of different technologies that brings all you need to build your games: 3D rendering engine (based on OGRE), physics engine (based on PhysX and ODE), sound system (based on FMOD and DirectSound) and all other common components.

Category: ApplicationsComments Permalink

Ogre Technologies releases Glux 0.3.3

Dec 22, 2008

Today Ogre Technologies released version 0.3.3 of their new Glut-like library, Glux. This new release includes several bug fixes as well as new features, such as dynamic event filters, OpenGL 3 context support, and more. Ogre Technologies, the lead company behind Glux, says that even though Glux is growing quickly, more developers are certainly welcome. Therefor they welcome the help of any Linux-or Mac-guru that wishes to offer his/her services to port Glux to their own OS.

Category: ApplicationsComments Permalink

How To Create an OpenGL 3.0 Context with ForceWare 181.00

Dec 22, 2008

Here is a short tutorial about how to create an OpenGL 3.0 rendering context with the latest ForceWare 181.00 graphics drivers. This article also lists the five new OpenGL extensions exposed by ForceWare 181.00.

Category: DevelopersComments Permalink

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News Highlights from December 2008

  • NeoAxis OpenGL accelerated Game Engine 0.59 released
  • Bonelab learning tool based on OpenGL
  • Haptics development now easier with H3DAPI version 2.0
  • gDEBugger V4.4 Adds Graphic Memory Analysis viewer and Graphic Memory Leaks Detection
  • Catalyst 8.12: Four New OpenGL Extensions
  • picoMayaPlugin 3.0 - an OpenGL based renderer for Maya released
  • Sun releases new version of VirtualBox with OpenGL 3D support
  • Universal 3D Chess is using OpenGL
  • EMotion FX 3.7 OpenGL accelerated character system adds mirroring, jiggle control and more
  • Equalizer 0.6 brings scalability to RTT
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