OpenGL Headline News
C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released
Category: Developers • Applications • Comments Permalink
Feb 03, 2012
Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.
Qt SDK 1.2 Released with threaded OpenGL
Category: Developers • Comments Permalink
Feb 03, 2012
Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in this post.
Khronos Group launches 2012 Pan Pacific Tour starting in February
Category: General • Developers • Comments Permalink
Feb 03, 2012
Throughout 2012, The Khronos Group is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.
BoneLab 2 uses multiple OpenGL Windows for visual Dissection
Category: Developers • Applications • Comments Permalink
Feb 02, 2012
In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.
Linderdaum Engine SDK 0.6.06 has been released
Category: Developers • Comments Permalink
Jan 30, 2012
Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.
