Nov 29, 2004
3D eBook Shot transforms your artwork into a 3D book cover prototype in real time using OpenGL API hardware acceleration. You can easily rotate, pan and zoom your book in real-time, which helps visualize the finished design and make better looking ebook covers. 3D eBook Shot can then export high quality bitmap images of your book which can be edited for inclusion on your web site or in promotional literature. Unlike many other eBook cover design packages, 3D eBook Shot produces true perspective correct 3D images in real time.
Nov 29, 2004
Aabel is a high performance and dynamic data analysis, statistics &charting application for Mac OS X using the OpenGL API for plotting and rotation of 3-D graphics (over 90 chart types with more than 200 styles. Pipeline architecture allows real-time, two-way interaction between data sources and the visualization and data processing windows. The new release enhances categorical line charts, and overhauls the user-defined regression handling.
Nov 25, 2004
With the Mmmm Beer! screensaver, gaze in wonder while beer bottles float around your screen in OpenGL API-based 3D. To add to the mesmerizing experience, you can have an optional clock going, and a configurable countdown to Beer O’Clock, so you know to the second how long you have to wait til your work is done, and you can down a cold one. Includes some of the world’s favourite brews, such as Budweiser, Heineken, Foster’s, and Carlsberg. Want more 3D beer bottle designs? No worries, mate! There’s heaps more free beer add-ons available to download and install from the website!
Nov 25, 2004
OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals easy multithreading support, portability, and a very extendable system. V1.4.0 adds support for the OpenGL Shading Language, a new Starter Guide, non power-of-two textures, texture LOD control, SGIS_generate_mipmap support and more
Nov 24, 2004
The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.
Nov 18, 2004
NVIDIA wants to know what kind of OpenGL tools you need to create awesome products? Last year Nvidia listened to OpenGL API developer feedback and added dozens of new features to FX Composer, NVPerfHUD, Melody, and the Texture Tools. They also started working on a new performance analysis infrastructure for OpenGL applications.
Dont hold back! Tell Nvidia what theyҒre we doing right, and where theyre screwing up! They want to hear how you think they should invest time and energy on OpenGL developer tools. Several survey participants will be selected at random to receive a GeForce 6800 GT or the popular book GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics.
Nov 17, 2004
Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware using the OpenGL API. Topics include the physics of light, modeling real-world light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, and real-time radiosity. The CD-ROM contains all of the source code used in the sample applications, the resources (models, textures, probes, etc.), along with the SDKs and libraries needed to build them.
Nov 17, 2004
Blender is a free OpenGL API-based modeler, animation and rendering tool. The new v2.35 adds a full undo system, upgraded mesh modeling, Outliner tool, and new deform features.
Nov 12, 2004
Live Channel Pro for Mac OS X is a live television studio in software. Using the OpenGL API it performs real-time compositing and effects on multiple video layers. Version 2.2 adds support for animated clips with alpha-channel transparency.
Nov 11, 2004
GLLoader is an OpenGL Extension Loading Library that supports OpenGL core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. There is also an automatic code generater. To support new extensions, simply write an xml script. With GLLoader, if an extension has been promoted into the core, the loader will try to load it from the core. If it fails, it will then try the extension. Licensed under LGPL
Nov 10, 2004
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. V0.4 improves quaternion handling and adds a 3D plane class. Overall performance of the vector and matrix operations is improved.
Nov 10, 2004
The Shader Designer is an IDE for creating GLSL shaders. The latest v1.58 improves OpenGL 2.0 compatibility, adds project compability with the Linux version and adds more textures and shaders.
Two week demo of Cedega to test off the shelf DirectX 9 games on Linux using OpenGL 1.5 acceleration
Nov 05, 2004
Cedega (formerly known as WineX) allows Windows-based games to run on Linux, out-of-the-box, seamlessly and transparently. The new v4.1 supports DirectX 9.0 that works on top of the OpenGL 1.5 API, including Pixel and Vertex shaders, and a programmable pipeline. The Cedega Time Limited Demo (v4.0) from November 2nd to November 15th is intended to acquaint gamers with the technology and showcase how effectively games can run OpenGL API accelerated on Linux using Cedega.
Nov 05, 2004
Nvidia has published the notes and slide (pdf format) from the GPU Jackpot 2004 presentations. The OpenGL API developer topics include GPU Performance tools and bottleneck analysis methodology, guidelines to get the most out of your GPU, high dynamic range rendering and recent real-time improvements to shadow mapping.
Nov 03, 2004
The search engine on OpenGL.org has been updated and should be many times more useful and functional than previous version. Thanks to all of the users who sent feedback.