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Khronos announces OpenCL 2.0 and OpenVX 1.0 Provisional Specification

Nov 20, 2013

At SC13 The Khronos Group announced the release of the OpenCL 2.0 Specification for Heterogeneous Computing and the launch of the OpenVX 1.0 Provisional Specification for Computer Vision Acceleration.

Category: DevelopersPermalink

AIDA64 adds new OpenCL GPGPU Benchmark Suite

Nov 20, 2013

Budapest-based FinalWire Ltd has launched AIDA64 Extreme Edition 4.00 and AIDA64 Business Edition 4.00. The new release updates support for the latest CPU, GPU and SSD models, adds a new OpenCL GPGPU benchmark suite and expands its business offering to provide a new dedicated Network Audit tool.

Category: DevelopersApplicationsPermalink

GPU Caps Viewer 1.19.0 Released

Nov 18, 2013

A new version of GPU Caps Viewer is available. GPU Caps Viewer 1.19.0 brings the support of latest NVIDIA GeForce/Quadro and AMD Radeon cards and adds the OpenGL 4.4 support. GPU Caps Viewer is a graphics card utility that provides information about all present GPUs as well as the OpenGL, OpenCL and CUDA API level support of the main graphics card.

Category: DevelopersPermalink

Sprite Kit, GLKit, and Scene Kit—Game development with Apple

Nov 13, 2013

Apple has quietly begun introducing a series of frameworks that make developing games for its products easier. iOS 5 included a framework called GLKit that simplifies interfacing with OpenGL. Starting with Lion, OS X began offering Scene Kit, which simplifies the process of rendering complex three-dimensional scenes. With iOS 7—and Mavericks—comes Sprite Kit, which contains everything developers need to write a 2D game from scratch, without having to worry about learning OpenGL.

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AMD released new versions of AMD CodeXL, Bolt and AMD APP SDK

Nov 12, 2013

The AMD CodeXL 1.3 release which includes many updates including remote GPU profiling and debugging. Bolt, an STL compatible C++ template library for creating data-parallel applications using C++ (no C++ AMP / OpenCL code required) has also been updated. AMD APP SDK has also been updated to v2.9. APP SDK 2.9 now includes 2 new features which are currently in Beta.

Category: DevelopersApplicationsPermalink

NVIDIA 331.20 Supports New Kernels, NvFBCOpenGL

Nov 08, 2013

The NVIDIA 331.20 Linux graphics driver has been released. The NVIDIA 331.20 Linux driver has a workaround to support the Linux 3.11 and 3.12 kernels along with introducing NvFBCOpenGL. The new NvFBCOpenGL is for NVIDIA OpenGL frame-buffer capturing that’s high-performance and low-latency.

Category: DevelopersProcessorsPermalink

AMD Developer Summit 2013 featuring 20 Khronos talks

Nov 08, 2013

For the third consecutive year, AMD invites computing innovators, developers and researchers in the rapidly growing field of heterogeneous computing to submit their latest work and research findings in the form of archival presentations for AMD’s annual developer summit. There will be 20 Khronos Group related talks this year covering WebCL, OpenCL, OpenGL and WebGL.

Category: DevelopersApplicationsPermalink

GLSL Hacker 0.6.0 Released

Nov 05, 2013

GLSL Hacker is a cross platform demotool for Windows, Linux and Mac OS X and is based on popular programming languages such as GLSL, Lua and Python. The new version of GLSL Hacker brings the support of Mac OS X 10.9 (OpenGL 4), NVIDIA PhysX 3 as well as a preliminary support of Raspberry Pi.

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October updates to Magnum C++11 and OpenGL graphics engine

Oct 31, 2013

Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL, released under MIT license. Two months after the first public release, the October snapshot brings Mac OS X support, Emscripten port (C++11 code compiled to JavaScript and WebGL), new OpenGL limit and extension queries, shader compilation tests, vector math improvements, more C++11/C++1y features for better usability, thorough documentation updates, build system enhancements and introduction of API deprecation.

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AMD Developer Summit 2013 OpenGL session

Oct 31, 2013

AMD is hosting their popular Developer Summit November 11-13 2013. This year will see 20 Khronos related sessions on WebGL, OpenCL, WebCL and OpenGL. On Wednesday November 13th at 2:45pm in room PG-4034, Karl Hillesland from AMD will be discussing “Using OpenGL and DirectX for Heterogeneous Compute.”

Category: DevelopersPermalink

GpuTest 0.6.0 Released

Oct 28, 2013

GpuTest is a cross platform OpenGL benchmark for Windows, OS X and Linux. This new version of GpuTest comes with the support of OS X 10.9 Mavericks (OpenGL 4), and brings minor changes in the user interface.

Category: DevelopersPermalink

Updates to the OpenGL API 4.4 and OpenGL Shading Language 4.40

Oct 18, 2013

Updates to the OpenGL API 4.4 and OpenGL Shading Language 4.40 Specifications have been posted to the OpenGL Registry. These updates include many minor clarifications and fixes relative to the initial release of OpenGL 4.4 / GLSL 4.40.

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OGLplus 0.38.0 released

Oct 16, 2013

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient. Among other things this release brings support for EXT_direct_state_access Buffers, FBOs, RBOs and VAOs, support for several other GL extensions, new examples and improvements to the build system.

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EGL Working Group Requests Feedback on Change in Attribute List Type

Oct 01, 2013

The Khronos EGL Working Group is requesting feedback on a change to the definition of EGLint that would disallow using handles as attribute values. If you have feedback on this change, please post it in the discussion boards where the proposed change is described in more detail. 

Category: DevelopersPermalink

Steam OS gets a boost with NVIDIA engineers to optimize OpenGL drivers

Sep 26, 2013

Most likely you’ve already heard that Steam OS, a Linux based operating system for the television, is coming soon. Valve, creator of Steam, has announced it’s own line of hardware called Steam Machine and that 300 lucky folks will get an early version to play with. There are few details as to what the box will be made of, or what it will look like, but NVIDIA just announced that they’ve had engineers on the ground at Valve, helping to optimize the OpenGL drivers for better performance.

Category: GeneralApplicationsPermalink

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