Headline News
NVIDIA Quadro K5000 GPU comes to Mac Pro
Sep 07, 2012
NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.
Category: General • Developers • Processors • Permalink
Bringing Regal OpenGL to Native Client
Sep 05, 2012
This #AltDevBlogADay article discusses using Regal with Google’s Native Client to bring desktop OpenGL applications to NaCL more quickly and easily.
Category: Developers • Applications • Permalink
Drishti-2.1.0 released
Sep 04, 2012
An update for Drishti (version 2.1.0) is now available for download at the google code site. This volume exploration and presentation tool runs on GPUs having OpenGL 2.0 or higher capability. Drishti-2.1.0 includes bug fixes and many newer additions such as morphological/mask buffer operations, carving and painting on volumes, coloured mesh generation based on transfer function opacity, MetaImage import/export and much more. Drishti allows scientists to visualize, explore and present volumetric datasets. Drishti helpvideos are now available on youtube. More help videos will be added in coming days.
Category: Developers • Permalink
OGLplus 0.19.0 released
Sep 04, 2012
OGLplus is an open-source header-only library which implements a thin object-oriented facade over the OpenGL (version 3 and higher) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and easier. This version brings experimental support for several GL 4.3. features (compute shader dispatching, debug output, program interface), adds two new examples, has improved build system, fixes several bugs and more.
Category: Developers • Permalink
GLUS is now beta and documentation available
Aug 31, 2012
GLUS is a C helper library for OpenGL 3 and 4. After more than two years of development, the library is now in beta. The source code is now documented as well. The library is already used by a few hobbyists, universities and for the OpenGL examples on the web site.
Category: Developers • Permalink
Nopper.tv hosts now an OpenGL 4.3 example
Aug 31, 2012
The nopper.tv web site hosts now 21 OpenGL 3 and 4 examples. The latest addition is a simple compute shader example, which uses OpenGL 4.3. All the examples run on Windows, Linux and Mac OS X (driver needs to support the required OpenGL version).
Category: Developers • Permalink
Cross-platform PixelLight 3D engine 1.0.0 released
Aug 27, 2012
Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We’re using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data. We received a lot of feedback from the community about the Linux SDK. As a result we added helper shell scripts so applications can be started without having to modify the system environment.
Category: Developers • Permalink
OpenGL 4 reference pages now online
Aug 20, 2012
The OpenGL 4 reference pages are now available online in the OpenGL SDK website.
Category: Developers • Permalink
Talk with Demo of NVIDIA’s OpenGL 4.3 Compute Shaders
Aug 20, 2012
Watch as Mark Kilgard at SIGGRAPH 2012 explains what’s new with NVIDIA’s OpenGL 4.3 driver support for GeForce and Quadro GPUs. The talk includes demos of OpenGL 4.3’s new compute shader functionality for particle systems and image processing. Or review the slides.
Category: Developers • Permalink
OpenGL SIGGRAPH slide presentations now online
Aug 13, 2012
The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include OpenGL, COLLADA, OpenCL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also a slide deck from Kurt Akeley.
Category: Developers • Permalink
SilverLining 3D Cloud and Sky SDK Launches Android / OpenGL ES Support
Aug 13, 2012
Sundog Software brings real-time simulation of the sky, 3D clouds, and weather effects to Android devices with the release of SilverLining for Android. Included are integration samples for Java, C++, and OpenSceneGraph-based Android applications - all built with OpenGL ES 2.0 or above. A free evaluation SDK and demo are available at Sundog’s website.
Category: Developers • Applications • Permalink
OpenGL Samples Pack 4.3.0.0 released
Aug 13, 2012
The OpenGL Samples Pack has been updated, including 9 new OpenGL 4.3 samples.
Category: Developers • Permalink
Unofficial OpenGL SDK now supports GL 4.3
Aug 10, 2012
The Unofficial OpenGL SDK now provides support for OpenGL version 4.3. The most recent version, ironically 0.4.3, not only adds OpenGL 4.3 support, it also adds a basic text rendering system.
Category: Developers • Permalink
Delphi / Pascal OpenGL Header 4.3 released
Aug 08, 2012
The Delphi/Pascal OpenGL Headers of the (german) Delphi OpenGL Community have been updated to the latest 4.3 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.3 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the header’s official page on our wiki.
Category: Developers • Permalink
LWJGL gets OpenGL 4.3 and OpenGL ES 3.0 support
Aug 07, 2012
Only a day after its release announcement, OpenGL 4.3 and OpenGL ES 3.0 support added to LWJGL, grab the nightly builds to use.
Category: General • Developers • Permalink
