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OpenGL based user interface framework released

Feb 26, 2014

We are proud to announce an OpenGL & OpenGL ES version of NoesisGUI. NoesisGUI is an user interface framework built on hardware accelerated vector graphics. It offers a modern and elegant approach to the problem of user interfaces in real-time applications. You can find more information at our forums where you can also request for a trial. We also have a Vimeo channel with videos online.

Category: DevelopersPermalink

OpenTK 1.1 optimizes OpenGL 4.4 for .Net

Feb 25, 2014

OpenTK 1.1 is now using hand-optimized IL assembly to minimize call overhead and memory consumption of OpenGL 4.4 functions. Use OpenTK to write desktop and mobile OpenGL applications in C#, F# and VB.Net.

Category: DevelopersPermalink

NVIDIA announces OpenGL 4.4 support in ‘Maxwell’ Class GPUs

Feb 18, 2014

NVIDIA introduced a pair of new mid-range graphics processors, the GeForce GTX 750 Ti and GeForce GTX 750, the first in the graphic chip maker’s stable to use elements of its next-generation “Maxwell” architecture. Both the GTX 750 and the GTX 750 Ti support DirectX 11.2 and OpenGL 4.4.

Category: ProcessorsPermalink

Visual glBlendFunc + glBlendEquation Tool

Feb 17, 2014

Nice website to compare various OpenGL blend modes.

Category: DevelopersPermalink

OpenGL game engine jMonkeyEngine 3.0 Stable - “Capuchin Prime” released

Feb 17, 2014

jMonkeyEngine is an OpenGL game engine made for developers who want to create 3D games following modern technology standards. The engine is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop and mobile platforms. The latest release adds preview support for the iOS platform by using Avian - A lightweight Java Virtual Machine.

Category: ApplicationsPermalink

OGLplus 0.42.0 has been released

Feb 14, 2014

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL and also OpenAL and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.

Category: DevelopersPermalink hosts more than 32 modern OpenGL examples

Feb 07, 2014

The OpenGL examples are implemented using OpenGL 3.2, 4.1 and 4.3. Depending on the supported OpenGL version, the programs do run on Windows, Linux and Mac. Furthermore, the website also hosts some OpenGL ES 2.0 and 3.0 examples. Thanks to the platform abstraction of GLUS, the OpenGL ES 2.0 programs do run on the Raspberry Pi and i.MX6. A Graphics Engine (early stage) based on OpenGL 4.1 plus 8 examples can also be found on the website. All source code and assets can be downloaded from GitHub.

Category: DevelopersPermalink

AMD and Adobe implement new OpenCL and OpenGL supported features in Photoshop CC

Feb 03, 2014

AMD delivers significant optimizations in the graphics processing pipeline to increase performance for powerful creative features and workflows in the newest version of Adobe Photoshop CC. Use of both OpenCL and OpenGL standards enables Adobe Photoshop CC to directly tap the compute and graphics processing capabilities of AMD FirePro Professional Graphics, AMD Radeon Graphics, and AMD A-Series APUs to unlock new levels of performance in the Smart Sharpen filter, and provide highly responsive, visually accurate experiences for the new 3D printing workflows, and transformations such as Perspective Warp. “We rely on OpenCL and OpenGL technologies to provide our customers superior performance and to take full advantage of all the power their hardware provides,” said Pam Clark, director of product management at Adobe.

Category: GeneralPermalink

ACM SIGGRAPH posts OpenGL courses online

Jan 27, 2014

Among other courses from SIGGRAPH 2013, ACM SIGGRAPH has just posted online “An Introduction to OpenGL Programming” course providing an accelerated introduction to programming OpenGL.

Category: DevelopersPermalink

New trailer for OpenGL game Retrobooster

Jan 23, 2014

The official trailer for Retrobooster is out. This game will release February 21 on Linux and Windows. Most of the graphics are done using OpenSceneGraph, which is a high level rendering engine built on OpenGL. The particle effects are done with raw OpenGL for maximum performance.

Category: ApplicationsPermalink

January updates to Magnum C++11 and OpenGL graphics engine

Jan 22, 2014

Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL, released under MIT license. The January snapshot offers experimental Visual Studio 2013 support, multi-line and aligned text rendering along with new example, debug output using both KHR_debug and EXT_debug_marker/EXT_debug_label extensions, documentation updates, guide for migrating from pure OpenGL, Mac OS X and Windows port fixes and thorough testing of all OpenGL functionality.

Category: DevelopersPermalink

Khronos Releases SPIR 1.2 Specification for Portable Encoding of OpenCL Device Programs

Jan 21, 2014

The Khronos Group today announced the ratification and public release of the SPIR 1.2 specification that provides a non-source encoding, and binary level portability, for OpenCL 1.2 device programs. SPIR (Standard Portable Intermediate Representation) is the industry’s first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. The SPIR specification and registry can be found on the Khronos website.

Category: DevelopersPermalink

Valve’s OpenGL debugger

Jan 20, 2014

VOGL is Valve’s OpenGL tracer/debugger that they are backing for being of interest to game developers. VOGL allows OpenGL tracing and debugging from OpenGL 1.x through OpenGL 3.3 for both core and compatibility contexts. OpenGL 4 support is being worked on but full GL4 support isn’t expected until later in 2014.

Category: DevelopersPermalink

Omnidirectional shadows and VSDCT on OpenGL ES 3

Jan 20, 2014

All the parts of our shading pipeline have no been ported to OpenGL ES 3. The last piece of the puzzle was a decent implementation of omnidirectional shadow maps. We used a Virtual Shadow Depth Cube Texture (VSDCT) described in ShaderX3.

Category: DevelopersPermalink

Another OpenGL 4.2 Extension Is Hitting Mesa

Jan 15, 2014

Francisco Jerez has begun landing his driver patches into mainline Mesa for supporting the GL_ARB_shader_image_load_store extension as mandated by the OpenGL 4.2 specification.

Category: DevelopersPermalink

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