Headline News
DirectFB Demo running on R-CarH1 (via OpenGL)
Oct 25, 2012
This demo shows the new ilixi compositor running via DirectFB’s new compositing infrastructure. All acceleration is provided by OpenGL. There are pure OpenGL GLES2 clients like gears and a dashboard.
Category: Developers • Permalink
OpenGL Loader Generator
Oct 16, 2012
Are you tired of OpenGL loaders like GLEW that have huge headers with hundreds of extensions you never use? Plagued by “unresolved externals” and other errors when using OpenGL loading libraries? The OpenGL Loader Generator is a tool that generates a header and source file that you include directly in your project. It gives you the extensions you ask for, without a gigantic 600KB header cluttered with stuff you’ll never use. You just include the files directly in your project, just like regular header and source files. No libraries to build or link to.
Category: Developers • Permalink
OpenGL Example Collection
Oct 16, 2012
The purpose of thise example collection is to provide short and self contained code that showcases OpenGL api functionality/features. The examples have no dependencies on any custom framework or basecode except for “canonical” libraries such as glfw, gl3w and glm. All the examples are written against core profiles of version OpenGL version 3.3 or higher.
Category: Developers • Permalink
GPU-accelerated Path Rendering SIGGRAPH Asia 2012 paper
Oct 15, 2012
Read the SIGGRAPH Asia 2012 paper preprint "GPU-accelerated Path Rendering" describing the NV_path_rendering OpenGL extension. Or watch this technical talk "GPU-Accelerated 2D and Web Rendering" with live demos.
Category: Developers • Permalink
Libgls 1.0 released-a OpenGL stereoscopic rendering library
Oct 12, 2012
The libgls library allows stereoscopic rendering with OpenGL, without requiring hardware support for quad-buffered stereo. Many display modes are supported, from anaglyph glasses to various types of 3D TVs and stereoscopic displays. Advanced features include support for crosstalk reduction. Libgls is available under the MIT/X11 license.
Category: Developers • Applications • Permalink
Voreen Version 4.1 Released
Oct 09, 2012
Version 4.1 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version adds processors performing volume rendering with global illumination, includes pre-integrated transfer-functions and improves multimodal slice rendering. ATI/AMD compatibility with OpenCL has also been improved. Robustness and speed of the DICOM reader has been increased, camera handling for transformed datasets has been fixed and mutual information co-registration using ITK has been extended.
Category: Developers • Permalink
OpenGL ES 2.0 shader development on your iPad
Oct 05, 2012
Get started with OpenGL ES 2.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.
Category: Developers • Permalink
Open Source OpenGL 4 Graphics Engine available
Oct 03, 2012
A first version (0.1 pre-alpha) of an OpenGL 4 Graphics Engine is available as open source. The main purpose of this engine is to have a framework to easily learn OpenGL 4 and develop examples for Windows and Linux. Mac OS support will be available as soon as OpenGL 4 is supported.
Category: Developers • Permalink
NVIDIA releases OpenGL 4.3 beta drivers
Sep 25, 2012
NVIDIA releases OpenGL 4.3 beta drivers 306.63 for Windows desktop, Windows notebook, and Linux.
Category: General • Developers • Permalink
The Future Of OpenGL On Linux Looks Better
Sep 25, 2012
On the last day of XDC2012, plans for the future OpenGL Linux ABI began to be plotted. This was quite an interesting discussion that’s certainly worth watching.
Category: General • Developers • Permalink
A New Linux OpenGL ABI Is Being Proposed
Sep 14, 2012
The Linux OpenGL stack along with the upstream OpenGL specification has been evolving at a fast pace in recent years. There was recently some discussion within the Khronos camp for updating the guide for how to implement OpenGL support on Linux and it’s been decided it will be talked about next week at XDC2012. To get the ball rolling for planning out a new Linux OpenGL ABI, NVIDIA has published a proposal.
Category: Developers • Permalink
Redsdk 3.1 crunches the Apple
Sep 12, 2012
Redsdk is a 2D/3D graphics toolkit which covers all the rendering features for real-time visualization and photo-realistic rendering. In this new version, Redsdk offers many new feature as well as the support of MacOS X.
Category: Developers • Applications • Permalink
Remograph Releases Remo 3D v2.3
Sep 07, 2012
Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.3. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 7/Vista/XP/2000 and Linux. This new version 2.3 of Remo 3D brings support for importing of ESRI Shape attributes, some new script functions and other various fixes. The full list of new features and improvements can be found in the release notes on our website.
Category: Developers • Applications • Permalink
ogldev: ‘Silhouette Detection’ tutorial published
Sep 07, 2012
The 39th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to dynamically detect the silhouette of a 3D object which is created when light fall upon it.
Category: Developers • Permalink
Equalizer 1.4 released
Sep 07, 2012
Equalizer is the standard framework to create and deploy parallel, scalable OpenGL 3D applications. Equalizer 1.4 is a feature release extending the 1.0 API, introducing major new features, most notably asynchronous readbacks, region of interest and thread affinity for increased performance during scalable rendering. It culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and related high-performance C++ libraries.
Category: Developers • Applications • Permalink
