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OpenGL Volumizer 2.7 adds support for Windows

Aug 02, 2004

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OpenGL Volumizer is a high-level volume rendering API for the energy, manufacturing, medical, and sciences markets and is designed for interactive, high quality, scalable visualization of large volumetric data sets. (Examples include diagnostic CT, MRI, and PET scans; seismic data; and unstructured meshes common in computational fluid dynamics analysis.)  OpenGL Volumizer provides a high-level interface to OpenGL hardware to allow application writers and researchers to visualize multiple gigabytes of volumetric data. The API uses OpenGL for volume rendering and hence allows standard graphics applications to treat volumetric and surface data in a similar fashion. OpenGL Volumizer 2.7 adds support for the Windows OS.

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Volocity uses OpenGL API acceleration for high performance biomedial 3D imaging

Aug 02, 2004

Volocity for biomedical imaging uses new advanced algorithims and OpenGL API acceleration to provide high-speed, easy to use, interactive rendering of time resolved color 3D volumes. Volocity allows the user to visualize a 3D object and then observe and interact with it over time, providing scientists with a system to dynamically visualize both the structure and the purpose of biological structures.

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solidThinking DESIGN 6.0 and solidThinking VANTAGE 6.0 add OpenGL API-based non-photorealistic rende

Aug 02, 2004

The new solidThinking DESIGN 6.0 offers parametric surface modeling for industrial designers with state-of-the-art photorealistic visualization. solidThinking VANTAGE 6.0 targets industrial designers with engineering needs. Both provide full OpenGL API acceleration for realtime modeling and feedback.  The new v6.0 adds artistic sketch rendering (cartoon, color wash, pencil and ink), keyframe animation, and G3 curvature continuous fillets.

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I Have No Tomatoes OpenGL API-based open source game

Aug 02, 2004

“I Have No Tomatoes” features solid game play with beautiful OpenGL API driven isometric 3d graphics. It is free and open source for Linux and Windows.  Now, the question is, what to do when you have to waste ten minutes? The answer is, of course: squish as many tomatoes as you can! This game is just for that, but it is also a bit more. You may find it not to be complete waste of time after all…

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OpenGL API based 64k animation used for EVOKE 2004 meeting invitation

Aug 01, 2004

This 64kb real-time animation featuring graphics and music is used as the official invitation to EVOKE 2004. It requires a video card with Opengl 1.1 or better support.

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GPU Gems II Call For Participation

Jul 30, 2004

After the substantial success of the first “GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics” book, NVIDIA is going to put out a second volume in this series, tentatively titled “GPU Gems II: Techniques for Graphics and Compute Intensive Programming.” Nvidia is soliciting proposals from OpenGL API developers for articles for this volume.

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gDEBugger for analyzing and optimizing performance of OpenGL API-based applications

Jul 27, 2004

gDEBugger is a debugger for analyzing and optimizing performance of OpenGL API-based applications. It traces application activity on top of the OpenGL API, providing application behavior information to find bugs and to optimize application performance. It supplies data such as OpenGL calls log, OpenGL state variables values and graphic system information and displays it in a small window that does not block the application graphic view. The program can be customized with definition of the menu sets, data and views appropriate for each debugging task. For Win 2000/XP.

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ATI Mobility Radeon 9800 supports OpenGL 1.5

Jul 27, 2004

ATI introduced the Mobility Radeon 9800 for laptops based on the same core technology that powers ATI’s Radeon X800 line. It features eight pixel pipelines, a 256-bit wide memory interface and support for ATI’s Smartshader HD and 3Dc, and full support for OpenGL 1.5 and the OpenGL Shading Language, as well as OpenGL 2.0.

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GETIC 3D scene and model editor using the OpenGL API

Jul 26, 2004

GETIC 3D is an interactive 3D editor for interior as well exterior scenes using OpenGL API rendering. Multiple CSG’s based on BSP trees makes possible complex model construction as well extreme terrain carving. It supports hidden surface removal, ready to run BSP trees with light maps, portals with Possible View Sets, and skyboxes with complex shapes layers and associated animations. It includes full set of demo C++ source code and tutorials.

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OpenFX V1.1 rendering, design and animation suite adds OpenGL API-based stereography support

Jul 23, 2004

IGL is an OpenSource port of IrisGL library to Win32/X11 OpenGL.
Release 0.1.8 adds editable objects (display lists) and X11 menus.

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Stratagus open-source RTS engine project adds initial OpenGL API support

Jul 23, 2004

Stratagus (formerly FreeCraft) is a free cross-platform real-time strategy gaming engine. It is configurable and includes support for playing over the internet/LAN, or playing a computer opponent. The latest v2.1 adds initial OpenGL API support to move it into 3D. The game engine was recently described on Linux Dev Center.

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Stella multi-platform Atari 2600 emulator v1.4 adds OpenGL API rendering

Jul 23, 2004

Stella is a multi-platform Atari 2600 VCS emulator. The new v1.4 for Linux, Mac OSX and Windows adds OpenGL API rendering and SDL support, a refined game GUI, and enhanced input support. There is also a KDE front end.

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Free GLSurveyer offers run-time instrumentation of OpenGL API-based applications

Jul 22, 2004

In the spirit of GLTrace comes GLSurveyor, a new interceptor library providing run-time instrumentation of OpenGL API usage for windows applications.  When running your application with the GLSurveyor dll,  you can capture log files of all OpenGL API method invocations (continuous or single frame snapshots), see a frame rate counter displayed over the application 3D window, and control the behavior of many aspects of your applications use of the OpenGL.  The free version everything a typical developer would ever need in a diagnostic library, but the commercial version allows even more robust instrumentation, such as logging OpenGL state changes as each method is invoked, etc.

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3D Touch Developer Challenge to bring the dimension of touch to OpenGL API applications

Jul 21, 2004

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The 3D Touch Developer Challenge is intended to create commercially-oriented applications that take advantage of the OpenHaptic toolkit and PHANTOM Omni haptic device, which add the dimension of touch and true 3D navigation to a wide variety of OpenGL API applications, from design to games and entertainment to simulation and visualization.  The OpenHaptics toolkit is patterned after the OpenGL API, making it familiar to graphics programmers and facilitating integration with new or existing OpenGL applications. The competition will begin on August 9, 2004 and will conclude with the submission of applications on December 31, 2004. Winners will be chosen by a panel of industry experts and will be announced in early 2005. A total of $22,500 in prize money will be awarded.

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Falanx Mali100 silicon IP core offers OpenGL ES API hardware acceleration for mobile gaming devices

Jul 21, 2004

Falanx Microsystems new Mali100 silicon IP core supports OpenGL ES hardware acceleration as well as 2D graphics and video encoding/decoding capabilities. The Mali graphics product line is scalable, targeting different price, performance and power consumption levels - making it a good match for mobile gaming enabled devices from the mid-range to the high-end of the market.  The Mali100 is now undergoing the OpenGL ES Conformance testing and approval process .  Falanx willl be showing their solution at SIGGRAPH booth #2134.

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