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Crystal Space is looking for engine/OpenGL programmers to work on their new Shader-savvy renderer

May 06, 2004

Crystal Space is an Open Source 3D engine that runs on Linux, Windows, and MacOS/X. The new in-development renders supports OpenGL 1.5 features like shaders (CG, vertex and fragment shaders), stencil shadows, etc. The renderer design is working and most important things are done. However, there are still a lot of missing features and there is a lot of testing, performance tweaking, and bug hunting that needs to be done.

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GUN-TACTYX OpenGL-based Programming Game adds support for OpenGL 1.5

May 06, 2004

GUN-TACTYX is a more advanced version of a programming game called CROBOTS. Players must program the AI algorithms of their own team of bots and follow the fights against other warriors in a 3D arena. The engine (source code available) is based on the OpenGL APIand renders QUAKE3-style graphics to improve the realism of the battle field and involve more the players. This release extends the simulator with support of Soccer-like matches and adds grenades to the usual Fight mode. It also includes support for ARB extensions texture_env_combine, texture_cube_map, vertex_buffer_object and vertex_program. The extensions are used for simple pex-pixel lighting and for models animation. However the game does not require any extension to work properly, but the use of the latest OpenGL 1.5 drivers and a GeForce1 or Radeon graphics card class are recommended.

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OpenGL-based falling blocks game in 3D, with monsters!

May 06, 2004

Bloxter is an OpenGL-based arcade/puzzle game with 3D graphics, falling blocks, bonus lamps, alien monsters and more. For Win and Mac OS X.

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ATI RADEON X800 to support next-generation OpenGL API

May 05, 2004

The new RADEON X800 graphics technology features an HD pixel shader engine with up to 16 parallel pixel pipelines. it support the OpenGL Shading Language and is ready to suppport the next generation of the OpenGL API.

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Sylphis 3D game engines adds support for OpenGL 1.5

May 05, 2004

The new release of the Sylphis 3D game engine adds support for OpenGL 1.5 and the newer video cards with fragment programs support. The engine already supports stencil shadows and realistic physics.

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