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OpenSceneGraph V0.9.7 adds support for large scale geospatial paged terrian databases

Aug 10, 2004

The OpenSceneGraph is an open source graphics toolkit, with support for a wide range of OpenGL API features and latest extensions, including the OpenGL Shading Language, Vertex Buffer Objects, Texure compression, shadow texures, vertex and fragment programs and register combiners. The new v 0.9.7 release adds osgTerrain library with support for and generation of large scale geospatial databases, revamped TerraPage loader, support for movies and examples of shadows and volume rendering and much more.

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TechViz accelerates or makes multidisplay existing OpenGL API applications

Aug 09, 2004

TechViz XL is a software that instantaneously turns a pack of common PCs into a highly powerful multi-screen visualization system or a CAVE. No specific application developpement is needed, TechViz enables unmodified OpenGL API applications to display in realtime on multiple screens. Moreover, TechViz Turbo uses a cluster of PC to accelerate the 3D display of an existing OpenGL API application. SIGGRAPH 2004 booth #1930

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Optimizations for OpenGL API-based stencil shadows and lighting

Aug 09, 2004

The demo code features two optimizations for stencil shadows and lighting, which make it possible to increase FPS 2-3 times without any new extensions. The first optimization is the extrusion of shadow volumes to the length equal to the radius of light source. The second is a clipping of triangles via vertex shader. The demo also features support for the OpenGL Shading Language.

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UberFlow GPU-based particle engine using OpenGL memory objects

Aug 06, 2004

UberFlow is a particle engine using GPU computations for real-time animation of large particle sets using OpenGL memory objects to create, manipulate, and render geometry without read-back, including inter-particle collision and visibility sorting. The paper is a available as a PDF and will also be presented at Siggraph.

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Fast and reliable collision culling using GPUs and OpenGL occlusion query

Aug 06, 2004

This paper presents a fast and reliable collision culling algorithm using OpenGL API occlusion query and vertex arrays, on graphics processors for handling complex objects with tens of thousands of polygons, including objects undergoing deformation and non-rigid motion. The new algorithm overcomes a major limitation of earlier GPU-based collision detection algorithms and is able to perform reliable interference queries. It improve the rendering throughput by using vertex arrays and use GL_NV_occlusion_query to perform the visibility queries.

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DevMaster game and graphics OpenGL API engine database

Aug 06, 2004

DevMaster’s Game and Graphics Engines Database is committed to providing the most accurate and up-to-date information for current OpenGL API 3D engines around the web. Each engine contains a brief description as well as a list of supported features and general info (platform, API, etc.). In addition, you will find reviews/ratings from DevMaster.net staff or community members to help you decide which engine is right for you

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OpenGL API Shader Designer V1.5.5 enhances perlin noise generator plugin

Aug 05, 2004

The OpenGL API-based Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL shading language. The latest update v1.5.5 enhances the 3D Texture Noise plugin performance and application stability. It also includes an interactive AVI export feature, letting you choose the resolution, fps, codec, and the usual mesh manipulation.

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Unity game engine for Mac OS X supports scriptable OpenGL API shaders

Aug 04, 2004

The upcoming Unity game development engine for Mac OS X features OpenGL 1.5 Vertex & Fragment programming using a custom scripting language as well as Cg shaders. This includes full per-pixel projected lights with bumpmapping,  shader LODs, and fallback shaders to target every graphics card profile from fragment programs down to unextended OpenGL 1.0. Unity also support 3D positional audio, physics, and collisions. It is a simple-to use application and will create games for both PC and Mac.

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OpenWorlds OpenGL API-based 3D simulation engine for sale

Aug 04, 2004

After 8 years of providing developer products for the OpenGL API 3D simulation community, OpenWorlds Inc. has announced it is seeking a
company or organization to acquire the source code and IP rights to its
OpenWorlds’ OpenGL API-based 3D simulation engine. It provides an X3D network 3D rendering engine which supports real-time shadows, mirrors, reflection mapping, movie textures, speech synthesis, and bump mapping.

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Endorphin V1.6 OpenGL API-based 3D animation software optimizes character simulation

Aug 04, 2004

endorphin lets you create high-quality character motions in real-time using an OpenGL API renderer. You direct your charaters’ actions by choosing from a list of adaptive AI behaviours that lets them interact all in real-time. When you’re happy with your animation, export crisp clean animation data. The new V1.6 adds enhanced adaptive AI behaviors, optimized character simulation, camera import, video plane back projection and dotXSI support

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ATIs FireGL X3-256 offers stereo 3D with quad-buffering to AGP computers

Aug 03, 2004

Expanding on the FireGL family of workstation graphics accelerators, the FireGL X3-256 gives AGP computer users dual DVI connectors, dual link support for 9 megapixel displays, OpenGL API-based stereo 3D with quad-buffered support, 12 pixel pipelines, six geometry engines, increased sub-pixel precision and 256MB of GDDR3 memory. MSRP of $1099US.

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Nvidia SDK 8.0

Aug 03, 2004

The latest version of Nvidia’s software development kit includes support for the latest GeForce 6 Series GPUs. Hundreds of new effects and code samples cover areas such as Shader Model 3.0, High Dynamic Range Rendering, Deferred Shadring, Instancing, Multiple Render Targets, Vertex Texturing, Soft Shadows, Perspective Shadow Maps, and more. Be sure to also review the latest Nvidia OpenGL Extensions.

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ATI NVIDIA GET RAM shows VRAM usage and OpenGL API GPU statistics for Mac OS X

Aug 03, 2004

Like the OpenGL Profiler, for OS X developers, the ATI NVIDIA GET RAM V058 shows some of your systems OpenGL API graphics card performance values. You do not need to install Apple’s Dev Tools.

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Andromeda Online RTS uses OpenGL API for rendering

Aug 03, 2004

Andromeda Online is a strategic starship wargame where players design a command crew, pick a stock starship or design their own, and go into battle. The game uses OpenGL API hardware acceleration on all 2D and 3D images.

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OpenGL Volumizer 2.7 adds support for Windows

Aug 02, 2004

feature graphic

OpenGL Volumizer is a high-level volume rendering API for the energy, manufacturing, medical, and sciences markets and is designed for interactive, high quality, scalable visualization of large volumetric data sets. (Examples include diagnostic CT, MRI, and PET scans; seismic data; and unstructured meshes common in computational fluid dynamics analysis.)  OpenGL Volumizer provides a high-level interface to OpenGL hardware to allow application writers and researchers to visualize multiple gigabytes of volumetric data. The API uses OpenGL for volume rendering and hence allows standard graphics applications to treat volumetric and surface data in a similar fashion. OpenGL Volumizer 2.7 adds support for the Windows OS.

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