Part of the Khronos Group

Headline News

NVIDIA OpenGL Texture Formats

Dec 16, 2004

Nvidia has put together a convenient list of all supported OpenGL texture formats for each generation of NVIDIA GPUs.  The list starts from NV4 (TNT-class GPUs) and works all the way up to the latest NV4X (GeForce 6 Series) family.

Category: Developers • (0) TrackbacksPermalink

Lightweight Java Game Library with OpenGL API support now for MacOS X

Dec 16, 2004

The Lightweight Java Game Library (LWJGL) is an open source library for professional and amateur Java programmers to write quality games in Java. It allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. It supports the OpenGL API, OpenAL and input devices.  The new v0.94 release offers MacOS X support.

Category: Developers • (0) TrackbacksPermalink

HueSpace OpenGL API-based fast volume renderer with full geometry support for standalone PCs or PC c

Dec 16, 2004

HueSpace is a fast volume renderer with full geometry support for standalone PCs or PC clusters. It contains a large number of innovative optimizations and algorithms that provide real time rendering of extremely large volume datasets using off-the-shelf OpenGL API hardware accelerators. It also offers a 2D/3D scenegraph and animation.

Category: Applications • (0) TrackbacksPermalink

pro Fit v6 uses OpenGL API acceleration for fast rendering of drawings and plots

Dec 14, 2004

pro Fit is a Mac OSX application for data/function analysis, plotting, and curve fitting including 3D plotting using the OpenGL API.  The new v6 adds built-in support for color plots, contour plots and box plots, dynamic updating of plots, improved fitting algorithms and OpenGL API accelerated Quartz rendering.

Category: Applications • (0) TrackbacksPermalink

A-OK! spacecraft simulation system using the OpenGL API as the rendering layer

Dec 14, 2004

A-OK! Spacecraft Simulation System is a “construction kit” for spacecraft simulators of all types. It is designed to be modular on multiple levels so that the system can be configured as a single-spacecraft simulator, a multiple-spacecraft simulator, or as a driver for hardware-based simulations like immersive amusement rides. It is programmed in REALbasic and uses the OpenGL API for rendering.

Category: Applications • (0) TrackbacksPermalink

JahPlayer v1.9alpha media player uses OpenGL and OpenML APIs

Dec 13, 2004

feature graphic

JahPlayer is an open source 2D/3D hybrid player targeted at professional users using the OpenGL and OpenML APIs.  While there is still a lot of work to do before it can become a real competitor to WMP, Quicktime or Real, this is the first player to sport a true, built in 3D engine! Video out is also supported along with playback of HD/PAL/NTSC formats!

Category: Applications • (0) TrackbacksPermalink

fv HDRI viewer using the OpenGL API

Dec 13, 2004

fv is an HDRI viewer that uses the OpenGL API and GLUT so that it is highly portable. It currently supports the HDR Radiance/PIC/RGBE and Portable Float Map formats. High Dynamic Range images have a much greater amount of illumination information than can be reproduced with a standard display device or captured using a conventional camera with a single exposure. They are made by combining multiple normal images of the same scene taken with different intensity levels, or are the result of creating a global illumination rendering. The environment provides not just reflections but the full intensity of any natural or artificial light source present.

Category: Applications • (0) TrackbacksPermalink

BlitzMax BASIC-based game programming engine with OpenGL API support

Dec 10, 2004

BlitzMax is the next generation of the Blitz BASIC-based game programming language which supports function pointers, fully dynamic arrays, inheritance and polymorphism, Byte, Short, Int, Long, Float and Double numeric data types, flexible ‘collection’ system for dealing with linked lists etc, external language support for interfacing with C/C++/ObjectiveC or assembly code and more. Using the OpenGL module, you can use BlitzMax for direct OpenGL API programming. A module based on the the OpenGL Extension Wrangler Library provides support for all OpenGL API extensions. Available now for MacOS X with Win and Linux to follow.

Category: Developers • (0) TrackbacksPermalink

gDEBugger V1.1 adds ability to watch objects as they are being rendered in shaded, point or wire-fra

Dec 10, 2004

gDEBugger is an OpenGL API debugger that lets programmers trace application activity on top of the OpenGL API to see what is happening within the graphic system implementation. The new v1.1 includes “Interactive Mode” and “Raster Mode” toolbars which enable programmers to watch objects as they are being rendered in shaded, point or wire-frame mode and break the program execution where they would like to debug. It also now supports applications that load OpenGL32.dll dynamically and applications that use OpenGL through an ActiveX control / OCX / COM object.

Category: Developers • (0) TrackbacksPermalink

Espresso3D Java engine with OpenGL API rendering adds orthographic viewports and particle system

Dec 10, 2004

Espresso3D is a high performance real-time 3D engine for Java. E3D is not just a scene graph. It aims to be a complete solution for application development with OpenGL API rendering, OpenAL audio, collision detection, and input support. The new v0.2 adds orthographic viewports, a portal rendering algorithm, particle system support, improved mapfile support, completely reworked collision detection and performance enhancements

Category: Developers • (0) TrackbacksPermalink

formZ solid and surface modeler adds OpenGL API-based shadowed renderings and new lighting

Dec 09, 2004

formZ is a general purpose solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities. It uses the OpenGL API for rendering on MacOS X and Windows. The new v5.0 adds a new API for developing extension, interative OpenGL API-based shaded rendering with shadows, new primitives, a frame tool, smooth parametric text, and news types of lighting and rendering.

Category: Applications • (0) TrackbacksPermalink

OpenVG 1.0 draft specification available for public review: 2D vector graphics rendering API uses s

Dec 09, 2004

OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash, PDF and SVG. The syntax of the OpenVG API models that of the OpenGL API, in order to make learning OpenVG as easy as possible for OpenGL developers. The 1.0 draft specification is now available for public review and comment.

Category: Developers • (0) TrackbacksPermalink

FLTK v1.1.6 GUI toolkit with GLUT emulation adds bug fixes

Dec 09, 2004

FLTK is a cross-platform C++ LGPL’d GUI toolkit for UNIX/Linux (X11), Windows, and MacOS X that provides modern GUI functionality without the bloat and supports 3D graphics via the OpenGL API and its built-in GLUT emulation. The new v 1.1.6 fixes bugs in Visual C++ support and window positioning in OS X and KDE. It also adds features from the upcoming 2.0 version. (available as a beta via CVS).

Category: Developers • (0) TrackbacksPermalink

ActiveSolid 1.5b OpenGL-based 3D ActiveX control adds associative dimensions for CAD prototyping

Dec 09, 2004

ActiveSolid is unique from other 3D ActiveX controls in that it has a built-in rich GUI and a import/export plugin architecture.  It uses the OpenGL for rendering.  The new v1.5b adds associative 3D dimensions (point-to-point and point-to-face), 2D boolean operations on polygons and text outlines, ability to extrude from complex and nested polygons, 2D polygons from true type fonts (in addition to 3D text meshes), and enhanced 3D text mesh construction.

Category: Applications • (0) TrackbacksPermalink

OpenGL ES Coding Challenge Update: Prize sponsors include 3DLabs, ATI, Bitboy, Nokia, Nvidia, Garage

Dec 08, 2004

OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Multiple winners (deadline Feb 15, ‘05) will be selected from each of four project categories: Visual FX demos, Games, Educational demos/tutorials, and Linux entries. Sponsors of the Challenge are now offering an array of interesting prizes from travel to professional and gamer video cards, to 3G handhelds, to coding assistance to a night out on the town.  Prize sponsors include 3DLabs, ATI, Bitboys, Gameversity, GarageGames, Hi Corp, Hybrid, Nokia, Nvidia and more.

Category: Developers • (0) TrackbacksPermalink

Page 161 of 178 pages « First  <  159 160 161 162 163 >  Last »

Column Header
Column Footer