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OpenGL 3D transparency rendering in PTC Creo Parametric 2.0 vs Pro/ENGINEER Wildfire 5

Apr 16, 2012

This video compares PTC Creo Parametric 2.0 to Pro/ENGINEER Wildfire 5 for 3D transparency rendering. AMD and PTC teamed to develop an OpenGL hardware-accelerated transparency feature - Order Independent Transparency (OIT) - for Creo Parametric 2.0, optimized on FirePro graphics.

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Which versions of OpenGL are you programming with?

Apr 16, 2012

G-Truc wants to know what version of OpenGL you are programming with. Even if you are not sure, or are using a flavour of OpenGL ES or WebGL, take a moment to answer this one question poll.

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Linderdaum Puzzle released with 3D flow UI

Apr 10, 2012

Linderdaum released next major version of its in-development Android game Linderdaum Puzzle. The game uses Linderdaum Engine to render smooth GUI with 3D images gallery. Linderdaum Puzzle runs on Android 2.1+ smart-phones and tablets via OpenGL ES 2.0 and is available from Google Play. Source code of the game is available within Linderdaum Engine SDK. Linderdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.

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20 OpenGL 3 and 4 examples now available on nopper.tv

Apr 06, 2012

The nopper.tv website now hosts 20 basic and complex OpenGL 3 and 4 examples. The provided source code compiles and runs on Windows, Linux and Mac OS X.

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New OpenGL/OpenCL Graphics And Physics Framework tutorial update

Mar 29, 2012

OpenGL Tutorials are available online for our OpenGL/OpenCL Graphics And Physics Framework (LGPL Licence). The new tutorials cover the following topics: -Deferred Shadow Calculations for Directional Lights, Spot Lights and Point Lights (Dual Paraboloid Shadow Mapping) -Screen Space Atmospheric Light Scattering (Rayleigh, Mie)

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ClanLib 2.3.6 library released - offers increased OpenGL stability

Mar 28, 2012

This release of the SDK increases stability on Linux when using Mesa with multiple windows when sharing OpenGL contexts

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OGLplus 0.12.0 released

Mar 22, 2012

OGLplus is a lightweight header-only library which implements an object-oriented facade over the OpenGL® (version 3 and higher) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and easier. This version brings a new cmake-based build system, wrappers for several GL extensions (ARB_compatibility, ARB_debug_output, NV_path_rendering and ATI_meminfo) and some improvements in the error checking/reporting subsystem.

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GLFW 2.7.4 released

Mar 22, 2012

GLFW is a portable library for OpenGL application development. It manages windows and OpenGL contexts, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.4 adds bug fixes for a number of bugs, most notably linking issues on some Linux distributions and removal of the initial non-interactive menu bar on Mac OS X.

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aerofly FS flight simulator:

Mar 21, 2012

IPACS has released aerofly FS, a realistic but yet easy to use flight simulator. Enjoy flying different aircraft over the beautiful scenery of Switzerland. aerofly FS is available for Microsoft Windows as well as Mac OS X on the Mac App Store. aerofly FS uses OpenGL 3.1 and makes extensive use of shaders and texture arrays to achieve stunning graphics and fast framerates.

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Eyescale releases OpenGL Equalizer 1.2

Mar 20, 2012

Equalizer 1.2 is a feature release extending the 1.0 API. It introduces major new features, most notably automatic configuration, the Sequel library, runtime reliability, and tile compounds. Equalizer middleware is used to create and deploy parallel OpenGL-based applications.

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OpenGL and OpenGL ES job rate continues to be higher than DirectX

Mar 19, 2012

In the last couple of years OpenGL has consistently had more job openings compared to DirectX. Since July 2010, OpenGL has has shown an increase in job openings by 29%, while DirectX has slipped by 14%. Data is supplised by simplyhired.com.

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OpenGL ES 2 and EGL support on desktop

Mar 13, 2012

G-Truc Creation released a survey about OpenGL ES 2.0 support on desktop, how it is exposed or not on Windows 7/8, Linux and MacOS X and by different hardware vendors. It also deals with libraries and framework to help such support.

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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

Mar 12, 2012

Atomic counters are a new feature of OpenGL 4.2. Here is a simple demo that shows the use of atomic counters to visualize the rendering order of fragments. The GLSL shader as well as an OpenGL code snippet are provided.

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Open Inventor 9 released

Mar 05, 2012

Version 9.0 Open Inventor, the OpenGL-based object-oriented 3D development toolkit has just been released by VSG. Shaders and transparency management greatly improved, better rendering performance, and a ray-casting rendering engine for volume data.

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Outerra tech demo renders real-sized planet Earth using OpenGL 3.3

Mar 03, 2012

Outerra released alpha technology demo of its 3D world engine in development, that is using OpenGL to render real-sized planet Earth in real time, seamlessly from space down to the ground level views. The demo uses real world data to render accurate topology of planet Earth, while also dynamically refining the data using procedural fractal-based algorithms that provide high ground-level detail. Outerra engine runs on OpenGL 3.3 and requires recent graphics drivers.

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