Headline News
OGLplus 0.24.0 released
Jan 17, 2013
OGLplus is an open-source library implementing a thin object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and easier. OGLplus comes with more than 100 examples of usage and several tutorials.
Category: Developers • Permalink
KDAB OpenGL training for 2013
Jan 15, 2013
Following the success at the Qt Developer Days conferences, KDAB is now offering Open Enrollment training in Modern OpenGL. Details are available online. Courses are planned for Berlin, London, Houston and the Bay Area in the first half of 2013.
Category: Developers • Permalink
Redsdk gets embeded inside the worlwide leading kitchen & bathroom design software
Jan 14, 2013
Redway3d developed the first and still the sole graphics kernel which unifies real-time (OpenGL based) and photo-realistic features for 2D/3D rendering. The Redway3d can be plugged inside any existing software easily, as detailed on this business case.
Category: Applications • Permalink
OpenGL Space Combat And Strategy Game Programming
Jan 07, 2013
Learning by doing - with a series of game prototypes, we want to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Now, prototype 2 has just been released. Fully playable, it covers the basics of a simple realtime strategy space game:
- Procedural galaxy generation
- Rendering of 3D nebulae and stars with texture buffer instancing
- Icon rendering (space ship and solar system icons) with uniform buffer instancing
- Basic starfleet management and ship-to-ship combat simulation
- Dynamic political and economy simulation
- AI simulation (fleet movement, coordinated solar system attacks, etc.) in a separate thread
Category: Developers • Permalink
OpenGL4Net: a simple .net wrapper for OpenGL 4.3
Jan 07, 2013
OpenGL4Net is a simple wrapper of OpenGL 4.3 for .NET platform. The main idea of the library is to keep the syntax as close as possible to the C style and on the other hand, provide some overloaded functions that simplifies the development of .NET application.
Category: Developers • Permalink
3D Impact Media will showcase real-time multiview conversion at CES 2013
Jan 07, 2013
DTI will present their latest 3D displays showcasing 3D Impact Media’s 2D-3D real-time multiview conversion technology based on OpenCL and OpenGL. See and meet us at booth #36385 at the Southeast corner of South Hall 4.
Category: General • Developers • Permalink
OpenGraph Library is released
Jan 07, 2013
Computations & Graphics, Inc. (CGI) OpenGraph Library is a powerful 2D and 3D visualization and charting software tool. It is built on the industrial strength OpenGL. The library shields you from the need to learn the complex OpenGL API and makes it easy to setup impressive and interactive graphics framework quickly. It supports zooming, panning, rotating, selecting 3D models using mouse events. This library provides both native C++ and .NET interfaces and is especially suitable for building scientific, engineering and financial software applications.
Category: Developers • Permalink
Nopper’s OpenGL 4 Graphics Engine updated
Jan 07, 2013
On the nopper.tv website, a new version of the graphics engine based on OpenGL 4 has been released. Also, there is a new example based on this engine available. Full source code and assets are included.
Category: Developers • Permalink
NeoAxis 3D Game Engine 1.3 Released
Jan 07, 2013
NeoAxis Group informs that its all-purpose OpenGL-based 3D game engine NeoAxis Engine was updated to the version 1.3. New version received a number of new features along with changed license terms for a Source Edition of the engine. NeoAxis Game Engine is an all-purpose, modern 3D graphics development tool for 3D simulations, visualizations and games.
Category: Applications • Permalink
Shaderific 2.5 adds support for particle systems
Dec 20, 2012
Shaderific 2.5 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that helps computer science students and experienced developers to get started with OpenGL ES 2.0 shader development. This update adds support for particle systems with spherical and cubic shape. The number of particles (particle density) can be changed in a range of 1,000 to 100,000 particles without interrupting the rendering loop. The added multitouch support provides shader programs with access to a new uniform array containing the screen coordinates of the respective touches. Furthermore, shader programs can now make use of the whole screen real estate by using full screen mode. This can be very useful to prototype image processing shaders (e.g. texture blending).
Category: Developers • Applications • Permalink
Qt 5 has been released
Dec 20, 2012
The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
Category: Applications • Permalink
SIGGRAPH Asia OpenGL Presentations Available
Dec 18, 2012
SIGGRAPH Asia included Khronos presentations on OpenGL SC and teaching OpenGL.
Category: Developers • Permalink
OpenGL at Qt Developer Days 2012
Dec 13, 2012
Back in October KDAB hosted Qt Developer Days 2012 in Berlin. All the presentations from the conference were recorded and are now available online. There were also two presentations about OpenGL with soon to be released Qt 5: OpenGL with Qt 5 and Modern Shader-based OpenGL Techniques.
Category: Developers • Permalink
Retrobooster Gets Playable Demo
Dec 10, 2012
Really Slick is making an upcoming 2.5D survival shooter and cave-flyer called Retrobooster. The graphics for this game are created with OpenSceneGraph, an OpenGL-based scene graph. It also contains a custom particle effects engine made with raw OpenGL. A new playable demo has just been released for Windows and Linux so that players can try the first few levels. Retrobooster is scheduled to be completed sometime in 2013.
Category: Applications • Permalink
Khronos Releases Significant OpenCL 1.2 Specification Update
Nov 29, 2012
The Khronos™ Group today announced the ratification and public release of an update to the OpenCL™ 1.2 specification, the open, royalty-free standard for cross-platform, parallel programming of modern processors. This backwards compatible version updates the core OpenCL 1.2 specification with bug fixes and clarifications and defines additional optional extensions for enhanced performance, functionality and robustness for parallel programming on a wide variety of platforms.
Category: Developers • Permalink
