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OpenGL in Qt 5.1, final three parts of blog series available

Apr 11, 2013

These three blogas are the final in a series that present you the improvments that are comming to OpenGL support in Qt 5.1. In third article, we take a look at timer query objects which are part of desktop OpenGL. The fourth part focuses on OpenGL debug output, which is based on GL_KHR_debug extension. The fifth blog brings a short look into the future beyond Qt 5.1, and a terrain tessellation example with video.

Category: DevelopersApplicationsPermalink

Triton Ocean SDK 2.1 simulates Beaufort and Douglas Sea Scales

Apr 05, 2013

Sundog’s Triton Ocean SDK 2.1 now features OpenCL-accelerated waves using the most accurate wave spectral models available. This release adds the fastest, most realistic 3D ocean effects on the market to games and simulations. In addition to local wind waves, Triton 2.1 simulates the effect of swells from distant storms, all at over 100 frames per second. Rotor wash, ship wakes, impacts, spray, and foam effects are also included.

Category: DevelopersApplicationsPermalink

GLFW 2.7.8 released

Apr 05, 2013

GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.8 adds fixes for a few minor bugs on each platform, most notably the flashing window on Windows.

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New Intel SDK for OpenCL Applications provides tighter Integration with OpenGL

Apr 03, 2013

The new update of the Intel HD Graphics driver provides tighter OpenCL-OpenGL integration with the implementation with new support for depth images and sharing of multi-sampled textures. These new implemented Khronos extensions extend interoperability with OpenGL and enable an OpenCL* image to be created from an OpenGL multi-sampled (known as MSAA) texture (color or depth). Intel released the new Intel SDK for OpenCL Applications 2013 that enable developers to take advantage of these new capabilities. The SDK is available as a FREE download.

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ARB_texture_gather OpenGL 4 for Mesa is published

Apr 03, 2013

Chris Forbes’ newly-published patches on Sunday morning are for ARB_texture_gather, a feature mandated by OpenGL 4.0 and previously not tackled within the Mesa/Gallium3D world.

Category: DevelopersPermalink

OpenGL Insights authors Patrick Cozzi and Christophe Riccio discuss their book

Apr 02, 2013

Watch Patrick Cozzi and Christophe Riccio discuss their book OpenGL Insights and why they wrote it.

Book Features

  • Covers intermediate and advanced techniques using OpenGL, OpenGL ES, and WebGL
  • Discusses mobile performance and streaming vertex buffers and textures
  • Presents rendering techniques, including shadows, tessellation, depth of field, and procedural shading
  • Describes framework design, including ANGLE, SceneJS, and SpiderGL
  • Provides an exhaustive OpenGL pipeline diagram and useful tips
  • Offers source code, demos, and other material on the book's website

Category: DevelopersPermalink

‘Object Motion Blur’ tutorial published

Mar 29, 2013

The 41st installment in a series of tutorials on modern OpenGL is now available. This tutorial demonstrates a simple method to add a motion blur effect to an animated scene.

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WebGL Momentum Creating the Industry’s most Secure and Portable 3D Platform

Mar 27, 2013

The Khronos™ Group today announces that multiple WebGL™ 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow.  In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013.

Category: DevelopersApplicationsPermalink

New glTF project to streamline content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

Mar 27, 2013

The COLLADA Working Group announced the formation the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL, OpenGL ES or WebGL APIs.

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The RealityPlayer 1.6.1 now available!

Mar 26, 2013

The RealityPlayer is an OpenGL-accelerated playback software that supports all common stereoscopic and auto-stereoscopic 3D Formats and a wide range of output devices. It is now available in version 1.6.1 for Windows.

Category: ApplicationsPermalink

AntTweakBar updated with fixes and a new home

Mar 26, 2013

The AntTweakBar website has moved to sourceforge at: http://anttweakbar.sourceforge.net/doc AntTweakBar is a small and easy to use C/C++ library to quickly add a light and intuitive GUI into OpenGL based programs. The latest version (1.16) improves OSX 10.8 support (among other things).

Category: DevelopersPermalink

OpenGL Loader Generator 1.1 Release

Mar 25, 2013

The OpenGL Loader Generator makes loading OpenGL functions easy. It generates only the functions and enums you ask for, so your headers are much smaller. And since you compile it into your code, you never encounter “Unresolved Externals” and so forth. This newest version has new generation styles that offer improved autocomplete support as well as GLee-style loading for both C and C++-style interfaces. Also, several bugs have been fixed.

Category: DevelopersPermalink

WebGL-based MOOC on Interactive 3D Graphics

Mar 21, 2013

Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.

Category: ApplicationsPermalink

Voreen Version 4.2 Released

Mar 19, 2013

Version 4.2 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version brings significant performance optimizations, stereoscopic rendering, a OpenCL-based 3D random walker implementation for interactive volume segmentation, and extended visual debugging features of the network editor.

Category: DevelopersApplicationsPermalink

OpenGL in Qt 5.1, first two parts of blog series available

Mar 15, 2013

These two blogs are the first in a series that will show how to use OpenGL with Qt 5. In first article, we shall take a very quick look at Qt’s historical support for OpenGL and then go on to describe the first batch of new features coming in Qt 5.1 that will enhance Qt’s OpenGL support. The second part focuses on Vertex Array Objects. Upcoming blogs in this series will describe more features and show some simple examples of how easy it is to use Qt for OpenGL development.

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