Aug 13, 2012
The OpenGL Samples Pack has been updated, including 9 new OpenGL 4.3 samples.
Aug 10, 2012
The Unofficial OpenGL SDK now provides support for OpenGL version 4.3. The most recent version, ironically 0.4.3, not only adds OpenGL 4.3 support, it also adds a basic text rendering system.
Aug 08, 2012
The Delphi/Pascal OpenGL Headers of the (german) Delphi OpenGL Community have been updated to the latest 4.3 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.3 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the header’s official page on our wiki.
Aug 07, 2012
Only a day after its release announcement, OpenGL 4.3 and OpenGL ES 3.0 support added to LWJGL, grab the nightly builds to use.
Aug 07, 2012
That was quick! The 1.9.0 release of the OpenGL Extension Wrangler already has OpenGL 4.3 support.
Aug 06, 2012
To coincide with the release of OpenGL 4.3, NVIDIA has OpenGL 4.3 beta drivers available now for Windows and Linux. These drivers provide full OpenGL 4.3 and GLSL 4.30 functionality. One of the following graphics cards is required to access all OpenGL 4.3 features: Quadro series (6000, 600, 5000, 410, 4000, 400, 2000D, 2000), GeForce 600 series (GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605) GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510) or GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405). Further details and driver downloads are available at the NVIDIA OpenGL 4.3 website.
Aug 06, 2012
The Khronos Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
Aug 05, 2012
Going to SIGGRAPH 2012 for the big OpenGL party? Then also check out NVIDIA’s complete schedule of technical content. Tuesday in the booth, Tristan Lorach will explain “nvFX: A New Scene and Material Effect Framework for OpenGL and DirectX”. Wednesday has a full day of technical talks in West Hall Room 503. Mark Kilgard will explain what’s new with “NVIDIA OpenGL in 2012” in the morning; then in the afternoon demo “GPU-Accelerated 2D and Web Rendering” with OpenGL; followed by David McAllister and Phil Miller discussing “GPU Ray Tracing and Optix” involving both CUDA and OpenGL. Thursday in the booth, Pixar will discuss “OpenSubdiv: High Performance GPU Subdivision Surface Drawing” using both GLSL and CUDA for Catmull-Clark subdivision surface rendering. Check out the full NVIDIA schedule for all the talks and demos.
Aug 02, 2012
Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".
Aug 02, 2012
The Open Source Regal project is being followed closely by top OpenGL developers at id, Unity, DICE, Epic, and Valve just to name a few. Developers are excited about the portability of their code (exact same OpenGL code runs on iOS, Android, Mac, Linux, and Windows), but also about the ecosystem foundation for tools support that just doesn’t exist in any portable way today. Regal brings the ecosystem foundation to all platforms at once. And maybe not least, developers are very happy that this project is Open Source so it is truly the property of the community to use / modify / extend as they wish. Regal is currently pre-alpha, and is available for testing on Github. Community involvement is welcome, and a thread is setup for discussion on the OpenGL message boards.
Jul 30, 2012
OpenGL tutorial series covers step-by-step learning of OpenGL 3.3 and later under Windows.
Jul 27, 2012
OpenGL is still accepting sponsorship of their 20th anniversary party. Join the other companies and individuals who’ve already sponsored the party. You’ll get t-shirts, great exposure for your business, and if you get your story to us today (July 27th), we’ll publish it in our handouts at SIGGRAPH!
Jul 25, 2012
Watch Alina Alt explain compute API interoperability with OpenGL (using CUDA and OpenCL APIs) and delve into interoperability at a system level (or review the slides). Alina explains challenges and benefits of dedicating one GPU for compute and another for graphics, how different system configurations affect data transfer between two GPUs, and how it translates into application design decisions helping to enable an efficient, cross-GPU interoperability between compute and graphics contexts.
Jul 24, 2012
OpenGL Insights website is online. It includes the complete table of content of the book, tips, the chapter source code, the OpenGL pipeline map and five complete chapters of the book!
Jul 23, 2012
AntTweakBar is a light GUI toolkit for use with many platforms and render APIs.