Mar 15, 2013
These two blogs are the first in a series that will show how to use OpenGL with Qt 5. In first article, we shall take a very quick look at Qt’s historical support for OpenGL and then go on to describe the first batch of new features coming in Qt 5.1 that will enhance Qt’s OpenGL support. The second part focuses on Vertex Array Objects. Upcoming blogs in this series will describe more features and show some simple examples of how easy it is to use Qt for OpenGL development.
Mar 12, 2013
OpenGL SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised!
Mar 12, 2013
A series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 3 is focusing on basic mission design and celestial body movement: Fully playable simple realtime strategy space game based on prototype 2; Thread-based physics simulation of celestial bodies (planets and moons); Schematic representation of planets, moons and orbital curves; Improved rendering of 3D-nebula-clouds and Text-based game intro (text rendering with color fading).
Mar 11, 2013
AutoQ3D CAD a full CAD application that let you make a lot of things in 2D & 3D on most platforms. AutoQ3D CAD is easy to use and fast for everybody to learn including sketchers, architects, engineers, designers and students. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.
Mar 05, 2013
Sundog Software released version 2.0 of the Triton Ocean and 3D Water SDK for games and simulations, which uses OpenGL together with OpenCL and CUDA to simulate thousands of 3D waves at once. This new release adds coastal effects, helicopter rotor wash, improved ship wakes, and impacts on the water that generate 3D waves and particle-based spray.
Mar 04, 2013
Siemens PLM worked with AMD FirePro to implement OpenGL VBO’s (Vertex Buffer Objects) in Femap 11 CAE software. With the new VBO technology, dynamic rotation of large, complex models is at least five times faster than the previous version when running on the AMD FirePro W5000 and W7000 graphic cards.
Mar 04, 2013
GLUS, a helper library for OpenGL and OpenGL ES now also supports the Raspberry Pi. Three basic OpenGL ES 2.0 examples are included, which do run on Windows and the Raspberry Pi.
Feb 25, 2013
Mesa 3D is a free and opensource implementation of OpenGL. Version 9.1 brings support for Intel’s Haswell processors. Radeon HD 2000 to 6000 series driver now supports OpenGL 3.1 core profile. Multisample anti-aliasing support on Radeon X1000 series was also added. OpenGL ES 3.0 is now supported on Intel HD Graphics 2000, 2500, 3000, and 4000. The new version also includes basic components to support OpenGL 3.2 and 3.3.
Feb 20, 2013
The OpenGL Samples Pack 18.104.22.168 mainly adds MacOS X support through a set of 27 OpenGL 3.2 samples and it restaures Linux support. This has been made possible by replacing FreeGLUT by GLFW and removing GLEW which doesn’t support the core profile. The 27 OpenGL 3.2 samples are essentially back port of previously OpenGL 3.3 samples.
Feb 18, 2013
Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, Phoronix has posted some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There’s also benchmarks in this article of Unigine Heaven 4.0, which was just released.
Feb 14, 2013
OGLplus is an open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.
Feb 14, 2013
A series of articles about modern OpenGL on Mac, with a focus on making games. All the code is open source, and downloadable from github. You can find more tutorials and code samples on the OpenGL Community wiki.
Feb 12, 2013
Phoronix notes that a development log update posted to the Unigine website shows Unigine now supports anti-aliasing on Mac OS X and the OpenGL renderer targeting the OpenGL 3.2 Core Profile specification.
Feb 05, 2013
G-Truc has posted the January 2013 OpenGL status update: tested drivers this month are AMD Catalyst 13.2 beta 3, Intel 22.214.171.12485 and NVIDIA Forceware 313.95 beta. No newer drivers for Intel, instead the same driver from the last status update was used.
Feb 01, 2013
The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA Nsight Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0.
- Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
- Support for OpenGL GLSL GPU shader debugging.
- GLSL 3.3 and higher applications are supported on a remote debugging setup.
- GLSL 4.2 core applications are supported on a local debugging setup.
- Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.