OpenGL Headline News
AMD releases GPU Association extension to bind an OpenGL render context to a specific GPU
Category: Developers •
Mar 04, 2009
The new WGL_AMD_GPU_association allows applications to make the decision of what work to task to each GPU. A workstation application can use this extension to determine what types of GPUs are in a system and pick which contexts to allocate on each GPU. This allows a workstation application, especially those that do off-screen rendering, to process multiple images or datasets simultaneously and combine the final image for display. The decision of how to divide up the work is left to the application.
