OpenGL Headline News
Jan 12, 2010
Shortly after ‘Darkest of Days’ was released, Gamasutra.com gave 8MonkeyLabs the opportunity to post a postmortem on the making of the game. This is a great opportunity to see some of what is involved in the making of a 3D action game on todays technology. Released for Windows PC and XBox 360, Darkest of Days uses 8MonkeyLabs own proprietary Marmoset Engine, which in turn uses OpenGL, Physx, SpeedTree and OpenAL. Costing $1.7M and taking three and a half years to develop, Darkest of Days contains roughly 200,000 lines of source code. The complete postmortem can be read online at Gamasutra.com.