OpenGL Headline News
OpenCL on the Fast Track
Category: General • Developers •
Oct 31, 2008
HPCwire has posted a blog on the fast paced OpenCL efforts underway at the Khronos Group. Version 1.0 of OpenCL is currently scheduled to be released in early December at SIGGRAPH Asia 2008 in Singapore. “If they succeed, that’s got to be some kind of industry spec development record—basically from prototype to final in 6 months” wrote Michael Feldman, editor of HPCwire. Khronos will be presenting an OpenCL technical briefing and reception at SC08 on Monday, November 17. Anyone who is interested can attended at no charge. Appetizers and cold beer will be provided!
OpenGL Mathematics (GLM) 0.8.1 released
Category: Developers •
Oct 31, 2008
The new version of GLM has been released. GLM is a platform independent C++ mathematics library for 3D software based on the OpenGL Shading Language. Furthermore, GLM provides optional extended feature such as quaternion, transformations, matrix inverse, etc. This release has been developed against GLSL 1.3 specification.
OpenGL Shell v.0.3 available as open source
Category: Applications •
Oct 31, 2008
OpenGL Shell is an open source and cross-platform OOP-based wrapper around OpenGL and NVIDIA Cg C-based APIs. The goal of wrapper is to provide abstraction over numerous GL calls, window-system differences and GLSL/Cg shaders. With wrapper it is possible to write managed code, using smart pointers to avoid memory leaks, which impossible with ‘pure’ OpenGL. Now library supports OS Windows XP/Vista and Linux as well.
Cg Toolkit 2.1 Released
Category: Developers •
Oct 30, 2008
The Cg Toolkit provides a free cross-platform shading language compiler and runtime API for programmable shading. Write your shader once and deploy it to any API or platform. Cg Toolkit compiles Cg shaders and CgFX effects to OpenGL assembly extensions, GLSL, DirectX 9 assembly, HLSL9, and DirectX 10’s HLSL10. Cg Toolkit supports Linux, Windows, Mac OS X, and Solaris.
Voreen Volume Rendering Engine 1.5 available as open source - uses OpenGL and GLSL
Category: Applications •
Oct 30, 2008
The Voreen 1.5 volume rendering engine is now available as open source. Voreen exploits OpenGL as well as GLSL to allow easy and flexible high-performance volume ray-casting on the GPU. Results and programming tutorials available on the website. The goal of the Voreen project is to develop an open source volume rendering engine which allows interactive visualization of volumetric data sets by allowing high flexibility when integrating new visualization techniques.
