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OpenGL Headline News

Khronos posts OpenGL BOF slides from Siggraph 2008

Category: General

Aug 18, 2008

Almost 300 developers and industry leaders gathered to hear the details about OpenGL 3.0.  Feedback was positive - great functionality has been added to the specification and the mechanisms put in place to move the specification forward quickly. In particular, Blizzard’s insights into why OpenGL 3.0 met their commercial needs - and the fact that NVIDIA announced immediate availability of OpenGL 3.0 drivers drew rounds of applause.

Nick Haemel (AMD) blog post: OpenGL 3.0 - A Big Step in the Right Direction

Category: General

Aug 18, 2008

With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. “After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of OpenGL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster.”

SIGGRAPH 2008 Student Volunteer program blogs on OpenGL-related news - Wed & Thurs

Category: General

Aug 18, 2008

SIGGRAPH 2008 Student Volunteer program working with OpenGL.org and FireUser.com have posted thier final blog reports from the SIGGRAPH 2008 Conference and Exhibition.

Wednesday
- CUDA Quadro Plex 2200 D2 does real-time ray tracing
- Whisper quiet OpenGL workstations from AMAX
- DreamColor 30-bit display using Display Port
- OpenGL sessions make big impression

Thursday
- modo 302 has top notch modeling and unwrapping tools with real-time OpenGL rendering
- XSI’s ICE node-based programing enables visual programming of multi-threaded real-time interactive FX

NVIDIA SDK 10.5 Updated

Category: Developers

Aug 18, 2008

NVIDIA has updated their SDK 10.5. This all-new collection of OpenGL and DirectX 10 code samples teaches developers how to make the most of GeForce 8 Series GPUs. The OpenGL and DirectX SDKs include a browser, clear code samples, detailed whitepapers, and videos.

AsdGraph3D Excel Addin v1.2.1 freeware released!

Category: General

Aug 18, 2008

AsdGraph3D is an OpenGL-based Excel Addin that plots 3D points, lines, line segments, surfaces or water-tight solids directly from user-specified cell ranges within MS Excel worksheets (of one or several open workbooks). Unlike other 3D plotters, AsdGraph3D works seamlessly within Excel, i.e., no flipping back and forth between Excel and a separate, disjoint 3D plotting package. Version 1.2.1 includes both AsdGraph3D Standard (freeware) and AsdGraph3D Professional.

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