OpenGL Headline News
NeoAxis Engine 0.57 based on Ogre3D (OpenGL DirectX) has been released
Category: Applications •
Jul 31, 2008
NeoAxis Engine Version 0.57 has been released with many changes and bug fixes. The most important features in this release are: - Loading and saving during simulation. Now you can create support for loading and saving world during simulation. - Framework for windowed applications. Creating a windowed applications is now easier. - Material LOD schemes. - Support for dynamic map creation at runtime. - PhysX 2.8.1. - OGRE 1.4.9. - Better Mono Runtime support. - Many changes and bug fixes. NeoAxis Engine is an easy to use general purpose game engine based on Ogre3D (OpenGL, Direct3D), PhysX, FMOD and .NET technologies.
GPU Caps Viewer 1.5.0
Category: Applications •
Jul 29, 2008
GPU Caps Viewer has been updated with a new OpenGL demo (hardware geometry instancing - shader model 4.0 required), and detection of GeForce GTX 280/260 and Radeon HD 4850/4870. Detection of PhysX driver has been added as well as support for S3 Chrome 400 series (430 GT and 440 GTX). GPU Caps Viewer is an OpenGL graphics card utility for Windows XP and Vista. This utility is useful for all 3D enthusiasts and graphics developers and offers the following features: quickly overview of the features of your graphics card, OpenGL capabilities as well as the complete extensions list, GPU temperature (GeForce and Radeon), GPU stress test, OpenGL tech-demos to validate graphics drivers (vertex displacement mapping, hardware geometry instancing, soft shadows, point sprite particles, HDR), online validation facility and complete report in xml format.
OpenGL Bootcamp at the Big Nerd Ranch October 2008
Category: General •
Jul 23, 2008
Big Nerd Ranch announces the October 2008 session of OpenGL Bootcamp. This intensive 5-day training course will arm you with the knowledge to make your 2D and 3D visualizations fly! As problem sets explode in complexity, radical gains in performance have resulted from moving traditional graphics processing from the CPU to graphics hardware. If you are doing any work concerning graphics, then you must know OpenGL and this class is the fastest way to master the ideas and techniques of OpenGL programming. By taking full advantage of hardware acceleration, shaders, blending, textures and video we’ll help you get the most out of your data. Learn how OpenGL works, what functionality it does and does not provide, various optimization methods for both static and dynamic data, and much more. The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL.
AMD GPU computing and rendering sessions related to OpenGL at Siggraph 2008
Category: General •
Jul 23, 2008
This years Siggraph 2008, will host several speaking session from AMD on GPU acceleration and rendering, relevant to the OpenGL audience. For a complete schedule please visit the Siggraph page with this link.
FireGL OpenGL workstation drivers v8.502 enhance display list performance, add certifications
Category: Applications •
Jul 22, 2008
The new v8.502 FireGL OpenGL workstation driver adds performance and stability enhancements as well as new professional application certifications: - Improved performance for applications that use display lists - Autodesk Maya 2008 EXT2 certified on the 8.502 release for FireGL V7700 - NEMETSCHEK Allplan 2008.0c, 2006.2_3, and 2005.1_3 certified for FireGL V3600, V7600, V8600, and V8650 - Bug fixes for certified CAD/Visualization applications
