OpenGL Headline News
NeoAxis Engine 0.57 based on Ogre3D (OpenGL DirectX) has been released
Jul 31, 2008
NeoAxis Engine Version 0.57 has been released with many changes and bug fixes. The most important features in this release are: - Loading and saving during simulation. Now you can create support for loading and saving world during simulation. - Framework for windowed applications. Creating a windowed applications is now easier. - Material LOD schemes. - Support for dynamic map creation at runtime. - PhysX 2.8.1. - OGRE 1.4.9. - Better Mono Runtime support. - Many changes and bug fixes. NeoAxis Engine is an easy to use general purpose game engine based on Ogre3D (OpenGL, Direct3D), PhysX, FMOD and .NET technologies.
Category: Applications • Permalink
GPU Caps Viewer 1.5.0
Jul 29, 2008
GPU Caps Viewer has been updated with a new OpenGL demo (hardware geometry instancing - shader model 4.0 required), and detection of GeForce GTX 280/260 and Radeon HD 4850/4870. Detection of PhysX driver has been added as well as support for S3 Chrome 400 series (430 GT and 440 GTX). GPU Caps Viewer is an OpenGL graphics card utility for Windows XP and Vista. This utility is useful for all 3D enthusiasts and graphics developers and offers the following features: quickly overview of the features of your graphics card, OpenGL capabilities as well as the complete extensions list, GPU temperature (GeForce and Radeon), GPU stress test, OpenGL tech-demos to validate graphics drivers (vertex displacement mapping, hardware geometry instancing, soft shadows, point sprite particles, HDR), online validation facility and complete report in xml format.
Category: Applications • Permalink
OpenGL Bootcamp at the Big Nerd Ranch October 2008
Jul 23, 2008
Big Nerd Ranch announces the October 2008 session of OpenGL Bootcamp. This intensive 5-day training course will arm you with the knowledge to make your 2D and 3D visualizations fly! As problem sets explode in complexity, radical gains in performance have resulted from moving traditional graphics processing from the CPU to graphics hardware. If you are doing any work concerning graphics, then you must know OpenGL and this class is the fastest way to master the ideas and techniques of OpenGL programming. By taking full advantage of hardware acceleration, shaders, blending, textures and video we’ll help you get the most out of your data. Learn how OpenGL works, what functionality it does and does not provide, various optimization methods for both static and dynamic data, and much more. The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL.
AMD GPU computing and rendering sessions related to OpenGL at Siggraph 2008
Jul 23, 2008
This years Siggraph 2008, will host several speaking session from AMD on GPU acceleration and rendering, relevant to the OpenGL audience. For a complete schedule please visit the Siggraph page with this link.
FireGL OpenGL workstation drivers v8.502 enhance display list performance, add certifications
Jul 22, 2008
The new v8.502 FireGL OpenGL workstation driver adds performance and stability enhancements as well as new professional application certifications: - Improved performance for applications that use display lists - Autodesk Maya 2008 EXT2 certified on the 8.502 release for FireGL V7700 - NEMETSCHEK Allplan 2008.0c, 2006.2_3, and 2005.1_3 certified for FireGL V3600, V7600, V8600, and V8650 - Bug fixes for certified CAD/Visualization applications
Category: Applications • Permalink
ATI Catalyst 8.7: OpenGL Extensions List
Jul 22, 2008
Geeks3D has updated its OpenGL extensions section with all extensions exposed by a Radeon HD 3870 with the latest ATI Catalyst 8.7 Windows Vista 64-bit graphics drivers. Three new extensions have been added.
Category: Developers • Permalink
NVIDIA updates GLExpert among other developer tools
Jul 18, 2008
NVIDIA recently updated GLExpert, a component of NVPerfKit that helps OpenGL developers by identifying errors and performance issues. You will also find a link to GPU Performance Tuning with NVIDIA Performance Tools, a talk showcasing the latest suite of OpenGL GPU performance analysis tools from NVIDIA, including NVPerfKit 2 (featuring NVPerfSDK and GLExpert) and NVShaderPerf 2.
Category: Developers • Permalink
Live video fused with a 3D world in Google like fasion, but it’s not Google
Jul 18, 2008
Sentinel Ave LLC, funded by the U.S. Defense Department, has posted a demo of its client software (YouTube version here) showing the viewer flying through 3D cityscapes with live videos embedded in them. The software, AVE Video Fusion, “combines Google Earth-like features with live camera videos projected on a 3D model” as noted in a video caption.It is written from scratch using C++ and OpenGL and claims to run on PCs with no custom hardware.
Faogen 2.0 preview version
Jul 17, 2008
Faogen Fast Ambient Occlusion Generator. It uses OpenGL API to access video card GPU to accelerate computation of ambient occlusion and bent normals both as per-vertex data and in texture images. 2.0 version provide updated ambient aperture and bent normals shaders with ability to customize them through editing of GLSL code of two simple functions. Other features include improved precision on large scale models, adjustable background for AO texture images, lighting animation control and few bugfixes. Bent normals rendering instead of vertex normal uses special vector, which points in the average direction of unoccluded samples. This technique is simple and can be used even on pre-shader hardware. Ambient aperture rendering is more complicated and adds cheap dynamic shadows to view.
Category: Developers • Permalink
SilverLining 1.5 Adds Precipitation to 3D Clouds and Sky for OpenGL
Jul 08, 2008
Sundog Software announces version 1.5 of its real-time 3D cloud and sky library, SilverLining. In addition to providing physically-based clouds of various types and an accurate simulation of the sky and tone-mapped natural lighting, version 1.5 adds rain and snow effects, 64-bit support, sample code for OpenSceneGraph integration, and significant improvements to the visual quality of clouds in the cumulus family. The new precipitation effects are based on academic research in meteorology surrounding the distribution of particle sizes and their terminal velocities, as well as visual simulation research in how to accurately render the precipitation particles, taking into account the oscillations of the particles as they fall. SilverLining will also adjust the visibility of your scene based on the precipitation type and precipitation rate you specify. Precipitation is attached to individual clouds, so as you pass underneath a rain cloud, rain will start and stop realistically.
Category: Applications • Permalink

