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OpenGL Headline News

New Catalyst drivers v8.49.7 for FireGL deliver 33% faster Linux OpenGL performance

Jun 30, 2008

The enhanced v8.49.7 Linux Catalyst driver for the FireGL graphics card offer dramatically improved performance of CAD and digital content creation applications and can offer up to 33 percent faster OpenGL performance than the previous drivers.

Category: ProcessorsPermalink

gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)

Jun 27, 2008

The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

Category: DevelopersPermalink

Lightsprint realtime GI based on OpenGL now on PS3 and Linux

Jun 27, 2008

Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves Collada support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK.

Category: ApplicationsPermalink

FurMark 1.4.0 - OpenGL Benchmark

Jun 24, 2008

FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). This new version fixes some minor bugs and adds command line parameters as well as a Xtreme Burning mode to overheat the GPU!

Category: DevelopersPermalink

AsdGraph3D OpenGL based Excel Addin v1.2 is released!

Jun 23, 2008

J & L Associates is pleased to release AsdGraph3D Excel Addin v1.2, an OpenGL based 3D plotter/visualizer within MS Excel. This new version adds silky smooth rotation with an ArcBall interface, an new option to plot data as paired line segments and the support for color attributes for individual data points.

Category: ApplicationsPermalink

AS3D Single Chip 3D Projector from Projectiondesign utilizing OpenGL

Jun 20, 2008

3D stereo is one of the major capabilities of OpenGL and professional openGL applications. OpenGL provides a convenient quad buffer interface to provide “stereo in a window”. Presenting high quality 3D content is still an issue.
Now projectiondesign has released a 3D Projector suitable for 3D presentations to small and medium audiences. The 3D Projector presents high resolution Images (1400x1050 Pixel) at a white screen with Shutter Glasses. The technology is based on a System called Cube3D² developed by the german company digital IMAGE and recently licensed through projectiondesign. The new projector, based on projectiondesign F10 platfrom will accept passive and active input signals and can directly drive shutter glasses with an internal IR Emitter. Additional Emitters will be available for bigger audiences. The Image can be presented on a white screen without any special coating. The advantages of a single chip active projector for stereo are basically the equality of the both images. So the brightness, color and geometry of both images is perfectly identical. Additionally active shutter glasses in combination with high speed DLP Technology results in almost no ghosting or crosstalk. The small projector is perfect for mobile presentations and operated as a normal projector ! due to its size and weight, but also capable of drivin powerwalls, CAVES and othe Virtual reality installations. Price and availability will be announced by projectiondesign.

In Germany and austria the projector will be available through digital-image.

Category: GeneralPermalink

GLOBE_3D a real-time 3D Engine based on OpenGL has moved to SourceForge

Jun 16, 2008

GLOBE_3D, a free, open-source, real-time 3D Engine written in Ada, based on OpenGL, is now hosted on SourceForge. A unique feature of GLOBE_3D is that it is unconditionally portable. This you can use exactly the same sources for all possible target platforms (no tricky conditional compilation). This is possible thanks to the combination of OpenGL and Ada, both of which being designed for total portability. The most recent version now offers collision detection.

Category: ApplicationsPermalink

H3DAPI 2.0 Beta released at EuroHaptics 2008

Jun 13, 2008

H3DAPI, the open source haptics platform which uses OpenGL for graphics rendering, celebrates it latest version release today! H3DAPI 2.0 beta is up for download at H3D.org, with new features that give graphics-haptics developers and programmers even more freedom, so they could easily add the sense of touch to a graphical environment.

Category: DevelopersPermalink

The Irrlicht Engine based on OpenGL released v1.4.1 with COLLADA improvements

Jun 12, 2008

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Included are Improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, Enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements; Added X11 support on OSX; Several speed optimizations and tons of bugfixes, API enhancements and other small improvements.

Category: DevelopersPermalink

LinceoVR realtime hyper realistic rendering software based entirely on OpenGL

Jun 10, 2008

LinceoVR is an innovative real-time rendering engine made by seac02 and based entirely on OpenGL, with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display exceptionally realistic images in real time. It features HDRI and OPENEXR lighting, dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering. Is freely available a Rinoceros plugin, and a special student edition.

Category: ApplicationsPermalink

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