OpenGL Headline News
Why OpenGL 3.0 is Important
May 16, 2008
Scriptionary Blog recently posted a positive article regarding OpenGL 3.0. Due to popular demand, he has followed it up with an overview in his opinion of why OpenGL 3.0 is important and where OpenGL 2.1 might have gone wrong. The writers views and perspective are well recorded and worth the read.
Category: General • Developers • Comments • Permalink
OpenSceneGraph-2.4 released
May 12, 2008
OpenSceneGraph-2.4 release adds support for OpenGL geometry shaders, occlusion query, multiple render targets, write support for OpenFlight, and improved support for terabyte whole earth paged terrain databases.
Category: Applications • Comments • Permalink
OpenSceneGraph announces back-to-back courses In June
May 09, 2008
Registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. The two courses, Intermediate OpenSceneGraph and Terrain Databases in OpenSceneGraph, are scheduled sequentially so that attendees may attend both. The courses are held in Broomfield, CO, conveniently located along the Denver-Boulder corridor.
Category: Developers • Comments • Permalink
AsdGraph3D OpenGL-based Excel Addin version 1.0 is released
May 09, 2008
AsdGraph3D is a new and unique OpenGL-based Excel addin that plots 3D points, lines, surfaces or water-tight solids directly from user-specified cell ranges within MS Excel worksheets (from one or several open workbooks). It is both an end-user product and a developer tool. For developers, AsdGraph3D provides an extensive set of API that is callable from VB, VBA, Java Script and C++ COM client.
Category: Applications • Comments • Permalink
Visualization Library alpha 1 released - based on OpenGL 2.1
May 07, 2008
Visualization Library alpha 1 released. Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, 3d/2d games. The purpose of this alpha release is to gather the necessary feedback from the OpenGL community to make Visualization Library an even more valuable tool for visualization professionals.
Category: Applications • Comments • Permalink
OpenGL/OpenGL ES development system: myOSx11-GL
May 06, 2008
myOSx11-GL is a Live CD system with focus on OpenGL/OpenGL ES and Game development, it also tries to be very small so it can run completly from RAM and therefore be faster and more responsive. Live CD image (75Mb) includes Xorg, Xgl/Compiz, Gimp, Blender and Opera. It works on PC and x86 Macintosh with minimum 256Mb system RAM. There are four development Add-Ons with over 100 OpenGL(ES) demos, each SDK is preconfigured so all the sorce code and demos will compile on one simple command: ‘make’ 1.) 10Mb - GLX, native X11 OpenGL interface 2.) 13Mb - Trolltech Qt-X11 OpenGL (Qt Embedded - OpenGL ES) 3.) 22Mb - PowerVR - OpenGL ES 1.1 and 2.0 4.) 2Mb - Scitech SNAP/MGL framebuffer OpenGL (X-less)
Category: Applications • (1) Comments • Permalink
gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration
May 06, 2008
The new gDEBugger V4.1 adds Geometry Shaders Support, and enables developers to view allocated geometry shader objects, shaders source code and properties. It also allows to Edit and Continue shaders “on the fly”. A new ATI (AMD) performance metrics integration was added, supporting the new ATI driver performance metrics infrastructure. This integration enables users to view ATI performance metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. These performance metrics together with gDEBugger’s Performance Analysis Toolbar provide a powerful solution for locating graphic system performance bottlenecks. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
Category: Developers • Comments • Permalink
The Open Toolkit 0.9.1 released
May 06, 2008
With support for multiple monitors, OpenGL stereo, OpenAL EFX/XRam extensions, and WinForms/GTK# integration, the Open Toolkit 0.9.1 is easier to use than ever before. OpenTK is a free, cross-platform multimedia and game development library that can be used with all .Net/Mono languages. It runs on Windows and Linux, while a MacOS port is currently in progress.
Category: Applications • Comments • Permalink
NVIDIA Shader Debugger and FX Composer 2.5 Betas Now Available
May 01, 2008
These new products provide a complete environment for shader authroing. Support for debugging of OpenGL CgFX fragment programs, including run control, variable inspection, and powerful visual debugging functionality. Particle systems # Visual models and styles (the ability to create, define, and export multiple looks for a model). Improved user interface. Remote control over TCP/IP. Get the software here.
Category: Applications • Comments • Permalink
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