OpenGL Headline News
23M/SIMTRAM OpenGL based Simulator ready for Beta Test
Category: Developers •
May 30, 2008
After six months of setup and preliminary trials, 23msim.com announced today the beginning of the Beta testing phase of 23M/SIMTRAM, a unique simulation software specifically dedicated to trams and rail transportation in general. 23M/SIMTRAM is based on the OpenGL graphics library for the real-time reproduction of vehicle dynamics and includes high quality full-3D visual as well as specific transportation elements, such as lights, pedestrians, stops, door opening and other operations, allowing -among the others- an easy creation or modification of scenarios and vehicles. The goal of the 23M/SIMTRAM project, which started in 2006, is to create a realistic, accessible and expandable tram simulation software, dedicated to the fans, to the virtual collectors or simply to people fascinated by trams, subways or transportation in general. Being the standard in the simulation community, OpenGL was the natural choice for this software
NeoAxis Engine 0.56 Released
Category: General • Applications •
May 30, 2008
NeoAxis Engine Version 0.56 has been released with many changes and bug fixes. The most important features in this release are: - New Scene Graph with octree and quadtree support with performance improvements. - Fast automatic reconstruction of the Scene Graph contents for optimal performance. - New implementation of both DirectInput and XInput adding support for joysticks, gamepads and steering wheels including Xbox360 gamepads. - New Mono runtime support as an option to the regular .NET framework support. NeoAxis engine is an easy to use general purpose game engine based on Ogre3D and .NET technologies. The OGRE render library has support for OpenGL and the OpenGL Shading Language.
Review of AMD’s ATI FireGL V8600 which supports OpenGL 2.1
Category: General • Processors •
May 19, 2008
The ATI FireGL V8600 is currently AMD’s second fastest FireGL high-end workstation graphics card, which supports OpenGL 2.1. People at Phoronix have reviewed the card and benchmarked it under GNU/Linux and Windows. For testing they used SPECviewperf 9.0.3.
SolidKit Library for Microsoft Windows using OpenGL released
Category: Developers •
May 19, 2008
The SolidKit Library is a programming library for development of 3D/2D applications in C++ for Microsoft Windows platform using OpenGL and MFC (although using the MFC is optional). The library provides data-model-independent C++ classes for view navigation (for example camera pan, rotation or zoom), objects manipulation (moving or rotating objects). The library also provides Constructive solid geometry for triangle meshes, various 3D mathematics functions, provides classes for reading/writing JPEG, GIF, BMP and PNG raster images files using memory formats directly usable by the OpenGL API functions.
iPhone racing game shows off OpenGL 3D graphics potential (Video included)
Category: Applications •
May 19, 2008
PolarBit has created a pretty cool game that runs on the iPhone. Raging Thunder is a racing game that shows off the potential of the OpenGL graphics on the iPhone. A download is available.
