OpenGL Headline News
AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon
Apr 28, 2008
Mazatech S.r.l. announces AmanithVG SRE (Software Rasterizer Engine), an OpenVG 1.0.1 implementation, to be released in May 2008. More than 900 internal tests, ad relative results, have been already published on the website. A new AmanithVG GLE (OpenGL ES accelerated engine) is expected in Q3 2008.
Category: Developers • Permalink
Virtual Reality Chat 1.3.0 Released
Apr 28, 2008
Virtual Reality Chat 1.3 was released bringing improved 3D and 2D graphics powered by OpenGL Shading Language (GLSL). VRC is an open-source 3D application which provides text and voice chat. It uses OpenSceneGraph for rendering. In this release the quality of dynamic shadows has been improved and new widgets for distance-based voice chat have been added. Currently, new islands are constructed for the next release which make use of a GLSL-based terrain manager capable of rendering dynamic shadows. Windows and Linux based.
Category: Applications • Permalink
Redsdk 1.4 released, OpenGL based full HDR real-time engine
Apr 28, 2008
The RED engine is 100% OpenGL based. As far as we know, it is still the only unified graphics engine available on the market, providing real-time 2D & 3D as well as photo-realistic (ray tracing) functions. The RED engine is NOT a video games engine but targets industrial markets, mainly CAD.
Category: Applications • Permalink
Vega Strike 0.5.0 adds GLSL Support
Apr 28, 2008
On its 10 year anniverary, the open source cross platform OpenGL space simulator Vega Strike put 0.5.0 for download, the first release sporting GLSL shaders that exhibit normal mapping with self-shadows, specular glossiness mapping by using the LOD values on environment mapping. This GLSL shader fits within the 64 instruction limits on older ATI 9800, Intel and GeForceFX hardware and scales up to modern cards by smoothing the self shadowing effects. Sample Screenshots are available here and here. The shaders used are provided here.
Category: Applications • Permalink
S3 Graphics announced Ultra Energy-Efficient Embedded Multimedia Graphics Processor with OpenGL 2
Apr 24, 2008
S3 Graphics announced the S3 Graphics 4300E graphics processor for embedded markets, bringing the latest in HD video playback, graphics rendering, display connectivity, and power management to developers of gaming, digital signage and other multimedia intensive embedded applications. Designed for DirectX™ 10.1 and OpenGL 2.1 using the latest programmable unified shader architecture, system developers can now bring an immersive 3D experience to feature-rich product introductions. The S3 Graphics 4300E also incorporates a programmable video engine with media acceleration for H.264, VC-1, AVS, DivX, and MPEG-2 HD, plus the latest in display connectivity including HDMI with HDCP, dual channel LVDS, and dual-link DVI.
Category: Applications • Permalink
Altia, Inc. releases the OpenGL ES target for the Altia DeepScreen code generator
Apr 23, 2008
Altia DeepScreen is an embedded software tool that automatically generates tight, deployable C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). Please visit our Altia DeepScreen graphics code generation product page for more information on how DeepScreen can automatically generate custom ANSI C code for your OpenGL system.
Category: General • Applications • Permalink
DAZ Studio 2.1 released with COLLADA export and full-color OpenGL preview
Apr 23, 2008
DAZ Studio 2.1, the free 3D Posing and Animation Software has been released. Gamers can modify their own 3D avatars and characters which are exportable via the COLLADA file format, and professional designers and illustrators can render scenery. Features include a full-color OpenGL preview and integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.
Category: Applications • Permalink
NVIDIA Updates OpenGL Spec Documentation
Apr 21, 2008
NVIDIA has updated the documentation for the OpenGL extension and language support. See http://developer.nvidia.com/object/nvidia_opengl_specs.html for the latest updates.
Category: Developers • Permalink
Equalizer 0.5 improves scalability with pixel compounds and faster sort-last compositing
Apr 17, 2008
Equalizer 0.5 focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.
Category: Applications • Permalink
Horde3D 1.0 Beta1 released
Apr 14, 2008
The latest release of the OpenGL 2.0 based graphics engine Horde3D brings the project to a stable version. After the implementation of several new features, among which occlusion culling, API based render-to-texture for real-time reflections, software skinning and support for stereo rendering are the most important ones, the engine can be considered as feature-complete and ready for productive use.
Category: Developers • Permalink

